piker/.claude/skills/pyqtgraph-optimization/SKILL.md

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---
name: pyqtgraph-optimization
description: >
PyQtGraph batch rendering optimization patterns
for piker's UI. Apply when optimizing graphics
performance, adding new chart annotations, or
working with `QGraphicsItem` subclasses.
user-invocable: false
---
# PyQtGraph Rendering Optimization
Skill for researching and optimizing `pyqtgraph`
graphics primitives by leveraging `piker`'s
existing extensions and production-ready patterns.
## Research Flow
When tasked with optimizing rendering performance
(particularly for large datasets), follow this
systematic approach:
### 1. Study Piker's Existing Primitives
Start by examining `piker.ui._curve` and related
modules:
```python
# Key modules to review:
piker/ui/_curve.py # FlowGraphic, Curve
piker/ui/_editors.py # ArrowEditor, SelectRect
piker/ui/_annotate.py # Custom batch renderers
```
**Look for:**
- Use of `QPainterPath` for batch path rendering
- `QGraphicsItem` subclasses with custom `.paint()`
- Cache mode settings (`.setCacheMode()`)
- Coordinate system transformations
- Custom bounding rect calculations
### 2. Identify Upstream PyQtGraph Patterns
**Key upstream modules:**
```python
pyqtgraph/graphicsItems/BarGraphItem.py
# PrimitiveArray for batch rect rendering
pyqtgraph/graphicsItems/ScatterPlotItem.py
# Fragment-based rendering for point clouds
pyqtgraph/functions.py
# Utility fns like makeArrowPath()
pyqtgraph/Qt/internals.py
# PrimitiveArray for batch drawing primitives
```
**Search for:**
- `PrimitiveArray` usage (batch rect/point)
- `QPainterPath` batching patterns
- Shared pen/brush reuse across items
- Coordinate transformation strategies
### 3. Core Batch Patterns
**Core optimization principle:**
Creating individual `QGraphicsItem` instances is
expensive. Batch rendering eliminates per-item
overhead.
#### Pattern: Batch Rectangle Rendering
```python
import pyqtgraph as pg
from pyqtgraph.Qt import QtCore
class BatchRectRenderer(pg.GraphicsObject):
def __init__(self, n_items):
super().__init__()
# allocate rect array once
self._rectarray = (
pg.Qt.internals.PrimitiveArray(
QtCore.QRectF, 4,
)
)
# shared pen/brush (not per-item!)
self._pen = pg.mkPen(
'dad_blue', width=1,
)
self._brush = (
pg.functions.mkBrush('dad_blue')
)
def paint(self, p, opt, w):
# batch draw all rects in single call
p.setPen(self._pen)
p.setBrush(self._brush)
drawargs = self._rectarray.drawargs()
p.drawRects(*drawargs) # all at once!
```
#### Pattern: Batch Path Rendering
```python
class BatchPathRenderer(pg.GraphicsObject):
def __init__(self):
super().__init__()
self._path = QtGui.QPainterPath()
def paint(self, p, opt, w):
# single path draw for all geometry
p.setPen(self._pen)
p.setBrush(self._brush)
p.drawPath(self._path)
```
### 4. Handle Coordinate Systems Carefully
**Scene vs Data vs Pixel coordinates:**
```python
def paint(self, p, opt, w):
# save original transform (data -> scene)
orig_tr = p.transform()
# draw rects in data coordinates
p.setPen(self._rect_pen)
p.drawRects(*self._rectarray.drawargs())
# reset to scene coords for pixel-perfect
p.resetTransform()
# build arrow path in scene/pixel coords
for spec in self._specs:
scene_pt = orig_tr.map(
QPointF(x_data, y_data),
)
sx, sy = scene_pt.x(), scene_pt.y()
# arrow geometry in pixels (zoom-safe!)
arrow_poly = QtGui.QPolygonF([
QPointF(sx, sy), # tip
QPointF(sx - 2, sy - 10), # left
QPointF(sx + 2, sy - 10), # right
])
arrow_path.addPolygon(arrow_poly)
p.drawPath(arrow_path)
# restore data coordinate system
p.setTransform(orig_tr)
```
### 5. Minimize Redundant State
**Share resources across all items:**
```python
# GOOD: one pen/brush for all items
self._shared_pen = pg.mkPen(color, width=1)
self._shared_brush = (
pg.functions.mkBrush(color)
)
# BAD: creating per-item (memory + time waste!)
for item in items:
item.setPen(pg.mkPen(color, width=1)) # NO!
```
## Common Pitfalls
1. **Don't mix coordinate systems within single
paint call** - decide per-primitive: data coords
or scene coords. Use `p.transform()` /
`p.resetTransform()` carefully.
2. **Don't forget bounding rect updates** -
override `.boundingRect()` to include all
primitives. Update when geometry changes via
`.prepareGeometryChange()`.
3. **Don't use ItemCoordinateCache for dynamic
content** - use `DeviceCoordinateCache` for
frequently updated items or `NoCache` during
interactive operations.
4. **Don't trigger updates per-item in loops** -
batch all changes, then single `.update()`.
## Performance Expectations
**Individual items (baseline):**
- 1000+ items: ~5+ seconds to create
- Each item: ~5ms overhead (Qt object creation)
**Batch rendering (optimized):**
- 1000+ items: <100ms to create
- Single item: ~0.01ms per primitive in batch
- **Expected: 50-100x speedup**
## References
- `piker/ui/_curve.py` - Production FlowGraphic
- `piker/ui/_annotate.py` - GapAnnotations batch
- `pyqtgraph/graphicsItems/BarGraphItem.py` -
PrimitiveArray
- `pyqtgraph/graphicsItems/ScatterPlotItem.py` -
Fragments
- Qt docs: QGraphicsItem caching modes
See [examples.md](examples.md) for real-world
optimization case studies.
---
*Last updated: 2026-01-31*
*Session: Batch gap annotation optimization*