Yet another path ops routine which converts a 1d array into a data
format suitable for rendering a "step curve" graphics path (aka a "bar
graph" but implemented as a continuous line).
Also, factor the `BarItems` rendering logic (which determines whether to
render the literal bars lines or a downsampled curve) into a routine
`render_baritems()` until we figure out the right abstraction layer for
it.
Starts a module for grouping together all our `QPainterpath` related
generation and data format operations for creation of fast curve
graphics. To start, drops `FastAppendCurve.downsample()` and moves
it to a new `._pathops.xy_downsample()`.
Mostly just dropping old commented code for "step mode" format
generation. Always slice the tail part of the input data and move to the
new `ms_threshold` in the `pg` profiler'
Relates to the bug discovered in #310, this should avoid out-of-order
msgs which do not have a `.reqid` set to be error logged to console.
Further, add `pformat()` to kraken logging of ems msging.
Since downsampling with the more correct version of m4 (uppx driven
windows sizing) is super fast now we don't need to avoid downsampling
on low uppx values. Further all graphics objects now support in-view
slicing so make sure to use it on interaction updates. Pass in the view
profiler to update method calls for more detailed measuring.
Even moar,
- Add a manual call to `.maybe_downsample_graphics()` inside the mouse
wheel event handler since it seems that sometimes trailing events get
lost from the `.sigRangeChangedManually` signal which can result in
"non-downsampled-enough" graphics on chart given the scroll amount;
this manual call seems to entirely fix this?
- drop "max zoom" guard since internals now support (near) infinite
scroll out to graphics becoming a single pixel column line XD
- add back in commented xrange signal connect code for easy testing to
verify against range updates not happening without it
This took longer then i care to admit XD but it definitely adds a huge
speedup and with only a few outstanding correctness bugs:
- panning from left to right causes strange trailing artifacts in the
flows fsp (vlm) sub-plot but only when some data is off-screen on the
left but doesn't appear to be an issue if we keep the `._set_yrange()`
handler hooked up to the `.sigXRangeChanged` signal (but we aren't
going to because this makes panning way slower). i've got a feeling
this is a bug todo with the device coordinate cache stuff and we may
need to report to Qt core?
- factoring out the step curve logic from
`FastAppendCurve.update_from_array()` (un)fortunately required some
logic branch uncoupling but also meant we needed special input controls
to avoid things like redraws and curve appends for special cases,
this will hopefully all be better rectified in code when the core of
this method is moved into a renderer type/implementation.
- the `tina_vwap` fsp curve now somehow causes hangs when doing erratic
scrolling on downsampled graphics data. i have no idea why or how but
disabling it makes the issue go away (ui will literally just freeze
and gobble CPU on a `.paint()` call until you ctrl-c the hell out of
it). my guess is that something in the logic for standard line curves
and appends on large data sets is the issue?
Code related changes/hacks:
- drop use of `step_path_arrays_from_1d()`, it was always a bit hacky
(being based on `pyqtgraph` internals) and was generally hard to
understand since it returns 1d data instead of the more expected (N,2)
array of "step levels"; instead this is now implemented (uglily) in
the `Flow.update_graphics()` block for step curves (which will
obviously get cleaned up and factored elsewhere).
- add a bunch of new flags to the update method on the fast append
curve: `draw_last: bool`, `slice_to_head: int`, `do_append: bool`,
`should_redraw: bool` which are all controls to aid with previously
mentioned issues specific to getting step curve updates working
correctly.
- add a ton of commented tinkering related code (that we may end up
using) to both the flow and append curve methods that was written as
part of the effort to get this all working.
- implement all step curve updating inline in `Flow.update_graphics()`
including prepend and append logic for pre-graphics incremental step
data maintenance and in-view slicing as well as "last step" graphics
updating.
Obviously clean up commits coming stat B)
Since we have in-view style rendering working for all curve types
(finally) we can avoid the guard for low uppx levels and without losing
interaction speed. Further don't delay the profiler so that the nested
method calls correctly report upward - which wasn't working likely due
to some kinda GC collection related issue.
More or less this improves update latency like mad. Only draw data in
view and avoid full path regen as much as possible within a given
(down)sampling setting. We now support append path updates with in-view
data and the *SPECIAL CAVEAT* is that we avoid redrawing the whole curve
**only when** we calc an `append_length <= 1` **even if the view range
changed**. XXX: this should change in the future probably such that the
caller graphics update code can pass a flag which says whether or not to
do a full redraw based on it knowing where it's an interaction based
view-range change or a flow update change which doesn't require a full
path re-render.
After much effort (and exhaustion) but failure to get a view into our
`numpy` OHLC struct-array, this instead allocates an in-thread-memory
array which is updated with flattened data every flow update cycle.
I need to report what I think is a bug to `numpy` core about the whole
view thing not working but, more or less this gets the same behaviour
and minimizes work to flatten the sampled data for line-graphics drawing
thus improving refresh latency when drawing large downsampled curves.
Update the OHLC ds curve with view aware data sliced out from the
pre-allocated and incrementally updated data (we had to add a last index
var `._iflat` to track appends - this should be moved into a renderer
eventually?).