Hipshot, use uppx to drive theoretical px w
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b2b31b8f84
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82b2d2ee3a
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@ -181,6 +181,7 @@ def ds_m4(
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# in display-device-local pixel units.
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px_width: int,
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uppx: Optional[float] = None,
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xrange: Optional[float] = None,
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log_scale: bool = True,
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) -> tuple[int, np.ndarray, np.ndarray]:
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@ -212,6 +213,7 @@ def ds_m4(
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# as the units-per-px (uppx) get's large.
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if log_scale:
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assert uppx, 'You must provide a `uppx` value to use log scaling!'
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# uppx = uppx * math.log(uppx, 2)
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# scaler = 2**7 / (1 + math.log(uppx, 2))
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scaler = round(
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@ -223,37 +225,63 @@ def ds_m4(
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1
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)
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)
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px_width *= scaler
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# px_width *= scaler
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# else:
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# px_width *= 16
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assert px_width > 1 # width of screen in pxs?
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assert uppx > 0
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# NOTE: if we didn't pre-slice the data to downsample
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# you could in theory pass these as the slicing params,
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# do we care though since we can always just pre-slice the
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# input?
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x_start = x[0] # x value start/lowest in domain
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x_end = x[-1] # x end value/highest in domain
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if xrange is None:
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x_end = x[-1] # x end value/highest in domain
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xrange = (x_end - x_start)
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# XXX: always round up on the input pixels
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px_width = math.ceil(px_width)
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# lnx = len(x)
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# uppx *= max(4 / (1 + math.log(uppx, 2)), 1)
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x_range = x_end - x_start
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pxw = math.ceil(xrange / uppx)
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px_width = math.ceil(px_width)
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# ratio of indexed x-value to width of raster in pixels.
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# this is more or less, uppx: units-per-pixel.
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w = x_range / float(px_width)
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# w = xrange / float(px_width)
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# uppx = uppx * math.log(uppx, 2)
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w2 = px_width / uppx
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# scale up the width as the uppx get's large
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w = uppx# * math.log(uppx, 666)
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# ensure we make more then enough
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# frames (windows) for the output pixel
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frames = px_width
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frames = pxw
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# if we have more and then exact integer's
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# (uniform quotient output) worth of datum-domain-points
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# per windows-frame, add one more window to ensure
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# we have room for all output down-samples.
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pts_per_pixel, r = divmod(len(x), frames)
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pts_per_pixel, r = divmod(xrange, frames)
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if r:
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frames += 1
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while r:
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frames += 1
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pts_per_pixel, r = divmod(xrange, frames)
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print(
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f'uppx: {uppx}\n'
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f'xrange: {xrange}\n'
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f'px_width: {px_width}\n'
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f'pxw: {pxw}\n'
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f'WTF w:{w}, w2:{w2}\n'
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f'frames: {frames}\n'
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)
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assert frames >= (xrange / uppx)
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# call into ``numba``
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nb, i_win, y_out = _m4(
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