Since downsampling with the more correct version of m4 (uppx driven
windows sizing) is super fast now we don't need to avoid downsampling
on low uppx values. Further all graphics objects now support in-view
slicing so make sure to use it on interaction updates. Pass in the view
profiler to update method calls for more detailed measuring.
Even moar,
- Add a manual call to `.maybe_downsample_graphics()` inside the mouse
wheel event handler since it seems that sometimes trailing events get
lost from the `.sigRangeChangedManually` signal which can result in
"non-downsampled-enough" graphics on chart given the scroll amount;
this manual call seems to entirely fix this?
- drop "max zoom" guard since internals now support (near) infinite
scroll out to graphics becoming a single pixel column line XD
- add back in commented xrange signal connect code for easy testing to
verify against range updates not happening without it
This took longer then i care to admit XD but it definitely adds a huge
speedup and with only a few outstanding correctness bugs:
- panning from left to right causes strange trailing artifacts in the
flows fsp (vlm) sub-plot but only when some data is off-screen on the
left but doesn't appear to be an issue if we keep the `._set_yrange()`
handler hooked up to the `.sigXRangeChanged` signal (but we aren't
going to because this makes panning way slower). i've got a feeling
this is a bug todo with the device coordinate cache stuff and we may
need to report to Qt core?
- factoring out the step curve logic from
`FastAppendCurve.update_from_array()` (un)fortunately required some
logic branch uncoupling but also meant we needed special input controls
to avoid things like redraws and curve appends for special cases,
this will hopefully all be better rectified in code when the core of
this method is moved into a renderer type/implementation.
- the `tina_vwap` fsp curve now somehow causes hangs when doing erratic
scrolling on downsampled graphics data. i have no idea why or how but
disabling it makes the issue go away (ui will literally just freeze
and gobble CPU on a `.paint()` call until you ctrl-c the hell out of
it). my guess is that something in the logic for standard line curves
and appends on large data sets is the issue?
Code related changes/hacks:
- drop use of `step_path_arrays_from_1d()`, it was always a bit hacky
(being based on `pyqtgraph` internals) and was generally hard to
understand since it returns 1d data instead of the more expected (N,2)
array of "step levels"; instead this is now implemented (uglily) in
the `Flow.update_graphics()` block for step curves (which will
obviously get cleaned up and factored elsewhere).
- add a bunch of new flags to the update method on the fast append
curve: `draw_last: bool`, `slice_to_head: int`, `do_append: bool`,
`should_redraw: bool` which are all controls to aid with previously
mentioned issues specific to getting step curve updates working
correctly.
- add a ton of commented tinkering related code (that we may end up
using) to both the flow and append curve methods that was written as
part of the effort to get this all working.
- implement all step curve updating inline in `Flow.update_graphics()`
including prepend and append logic for pre-graphics incremental step
data maintenance and in-view slicing as well as "last step" graphics
updating.
Obviously clean up commits coming stat B)
Since we have in-view style rendering working for all curve types
(finally) we can avoid the guard for low uppx levels and without losing
interaction speed. Further don't delay the profiler so that the nested
method calls correctly report upward - which wasn't working likely due
to some kinda GC collection related issue.
More or less this improves update latency like mad. Only draw data in
view and avoid full path regen as much as possible within a given
(down)sampling setting. We now support append path updates with in-view
data and the *SPECIAL CAVEAT* is that we avoid redrawing the whole curve
**only when** we calc an `append_length <= 1` **even if the view range
changed**. XXX: this should change in the future probably such that the
caller graphics update code can pass a flag which says whether or not to
do a full redraw based on it knowing where it's an interaction based
view-range change or a flow update change which doesn't require a full
path re-render.
After much effort (and exhaustion) but failure to get a view into
our `numpy` OHLC struct-array, this instead allocates an in-thread-memory
array which is updated with flattened data every flow update cycle.
I need to report what I think is a bug to `numpy` core about the whole
view thing not working but, more or less this gets the same behaviour
and minimizes work to flatten the sampled data for line-graphics
drawing thus improving refresh latency when drawing large downsampled
curves.
TL;DR:
- add `ShmArray.ustruct()` to return a **copy of** (since a view doesn't
work..) the (field filtered) shm array which is the same index-length
as the source data.
- update the OHLC ds curve with view aware data sliced out from the
pre-allocated and incrementally updated data (we had to add a last
index var `._iflat` to track appends - this should be moved into
a renderer eventually?).
This begins the removal of data processing / analysis methods from the
chart widget and instead moving them to our new `Flow` API (in the new
module introduce here) and delegating the old chart methods to the
respective internal flow. Most importantly is no longer storing the
"last read" of an array from shm in an internal chart table (was
`._arrays`) and instead the `ShmArray` instance is passed as input and
stored in the `Flow` instance. This greatly simplifies lookup logic such
that the display loop now doesn't have to worry about reading shm, it
can be done by internal graphics logic as desired. Generally speaking,
all previous `._arrays`/`._graphics` lookups are now delegated to the
entries in the chart's `._flows` table.
The new `Flow` methods are generally better factored and provide more
detailed output regarding data-stream <-> graphics inter-relations for
the future purpose of allowing much more efficient update calls in the
display loop as well as supporting low latency interaction UX.
The concept here is that we're introducing an intermediary layer that
ties together graphics and real-time data flows such that widget code is
oriented around plot layout and the flow apis are oriented around
real-time low latency updates and providing an efficient high level
metric layer for the UX.
The summary api transition is something like:
- `update_graphics_from_array()` -> `.update_graphics_from_flow()`
- `.bars_range()` -> `Flow.datums_range()`
- `.bars_range()` -> `Flow.datums_range()`
If `marketstore` is detected try to only load most recent missing data
from the data provider (broker) and the rest from the tsdb and push it
all to shm for display in the UI. If the provider/broker doesn't have
the history client endpoint, just use the old one for now so we can
start to incrementally add support. Don't start the ohlc step
incrementer task until the backend signals that the feed is live.