614 lines
24 KiB
ReStructuredText
614 lines
24 KiB
ReStructuredText
.. tractor documentation master file, created by
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sphinx-quickstart on Sun Feb 9 22:26:51 2020.
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You can adapt this file completely to your liking, but it should at least
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contain the root `toctree` directive.
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tractor
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=======
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A `structured concurrent`_, async-native "`actor model`_" built on trio_ and multiprocessing_.
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.. toctree::
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:maxdepth: 2
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:caption: Contents:
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.. _actor model: https://en.wikipedia.org/wiki/Actor_model
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.. _trio: https://github.com/python-trio/trio
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.. _multiprocessing: https://en.wikipedia.org/wiki/Multiprocessing
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.. _trionic: https://trio.readthedocs.io/en/latest/design.html#high-level-design-principles
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.. _async sandwich: https://trio.readthedocs.io/en/latest/tutorial.html#async-sandwich
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.. _structured concurrent: https://trio.discourse.group/t/concise-definition-of-structured-concurrency/228
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``tractor`` is an attempt to bring trionic_ `structured concurrency`_ to
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distributed multi-core Python; it aims to be the Python multi-processing
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framework *you always wanted*.
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``tractor`` lets you spawn ``trio`` *"actors"*: processes which each run
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a ``trio`` scheduled task tree (also known as an `async sandwich`_).
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*Actors* communicate by exchanging asynchronous messages_ and avoid
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sharing any state. This model allows for highly distributed software
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architecture which works just as well on multiple cores as it does over
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many hosts.
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The first step to grok ``tractor`` is to get the basics of ``trio`` down.
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A great place to start is the `trio docs`_ and this `blog post`_.
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.. _messages: https://en.wikipedia.org/wiki/Message_passing
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.. _trio docs: https://trio.readthedocs.io/en/latest/
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.. _blog post: https://vorpus.org/blog/notes-on-structured-concurrency-or-go-statement-considered-harmful/
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.. _structured concurrency: https://vorpus.org/blog/notes-on-structured-concurrency-or-go-statement-considered-harmful/
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Install
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-------
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No PyPi release yet!
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::
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pip install git+git://github.com/goodboy/tractor.git
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Feel like saying hi?
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--------------------
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This project is very much coupled to the ongoing development of
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``trio`` (i.e. ``tractor`` gets all its ideas from that brilliant
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community). If you want to help, have suggestions or just want to
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say hi, please feel free to ping me on the `trio gitter channel`_!
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.. _trio gitter channel: https://gitter.im/python-trio/general
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.. contents::
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Philosophy
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----------
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Our tenets non-comprehensively include:
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- strict adherence to the `concept-in-progress`_ of *structured concurrency*
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- no spawning of processes *willy-nilly*; causality_ is paramount!
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- (remote) errors `always propagate`_ back to the parent supervisor
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- verbatim support for ``trio``'s cancellation_ system
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- `shared nothing architecture`_
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- no use of *proxy* objects or shared references between processes
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- an immersive debugging experience
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- anti-fragility through `chaos engineering`_
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``tractor`` is an actor-model-*like* system in the sense that it adheres
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to the `3 axioms`_ but does not (yet) fulfil all "unrequirements_" in
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practise. It is an experiment in applying `structured concurrency`_
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constraints on a parallel processing system where multiple Python
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processes exist over many hosts but no process can outlive its parent.
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In `erlang` parlance, it is an architecture where every process has
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a mandatory supervisor enforced by the type system. The API design is
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almost exclusively inspired by trio_'s concepts and primitives (though
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we often lag a little). As a distributed computing system `tractor`
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attempts to place sophistication at the correct layer such that
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concurrency primitives are powerful yet simple, making it easy to build
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complex systems (you can build a "worker pool" architecture but it's
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definitely not required). There is first class support for inter-actor
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streaming using `async generators`_ and ongoing work toward a functional
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reactive style for IPC.
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.. warning:: ``tractor`` is in alpha-alpha and is expected to change rapidly!
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Expect nothing to be set in stone. Your ideas about where it should go
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are greatly appreciated!
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.. _concept-in-progress: https://trio.discourse.group/t/structured-concurrency-kickoff/55
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.. _3 axioms: https://en.wikipedia.org/wiki/Actor_model#Fundamental_concepts
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.. _unrequirements: https://en.wikipedia.org/wiki/Actor_model#Direct_communication_and_asynchrony
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.. _async generators: https://www.python.org/dev/peps/pep-0525/
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.. _always propagate: https://trio.readthedocs.io/en/latest/design.html#exceptions-always-propagate
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.. _causality: https://vorpus.org/blog/some-thoughts-on-asynchronous-api-design-in-a-post-asyncawait-world/#c-c-c-c-causality-breaker
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.. _shared nothing architecture: https://en.wikipedia.org/wiki/Shared-nothing_architecture
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.. _cancellation: https://trio.readthedocs.io/en/latest/reference-core.html#cancellation-and-timeouts
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.. _channels: https://en.wikipedia.org/wiki/Channel_(programming)
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.. _chaos engineering: http://principlesofchaos.org/
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Examples
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--------
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Note, if you are on Windows please be sure to see the :ref:`gotchas
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<windowsgotchas>` section before trying these.
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A trynamic first scene
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**********************
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Let's direct a couple *actors* and have them run their lines for
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the hip new film we're shooting:
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.. literalinclude:: ../examples/a_trynamic_first_scene.py
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We spawn two *actors*, *donny* and *gretchen*.
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Each actor starts up and executes their *main task* defined by an
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async function, ``say_hello()``. The function instructs each actor
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to find their partner and say hello by calling their partner's
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``hi()`` function using something called a *portal*. Each actor
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receives a response and relays that back to the parent actor (in
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this case our "director" executing ``main()``).
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Actor spawning and causality
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****************************
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``tractor`` tries to take ``trio``'s concept of causal task lifetimes
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to multi-process land. Accordingly, ``tractor``'s *actor nursery* behaves
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similar to ``trio``'s nursery_. That is, ``tractor.open_nursery()``
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opens an ``ActorNursery`` which **must** wait on spawned *actors* to complete
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(or error) in the same causal_ way ``trio`` waits on spawned subtasks.
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This includes errors from any one actor causing all other actors
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spawned by the same nursery to be cancelled_.
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To spawn an actor and run a function in it, open a *nursery block*
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and use the ``run_in_actor()`` method:
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.. literalinclude:: ../examples/actor_spawning_and_causality.py
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What's going on?
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- an initial *actor* is started with ``trio.run()`` and told to execute
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its main task_: ``main()``
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- inside ``main()`` an actor is *spawned* using an ``ActorNusery`` and is told
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to run a single function: ``cellar_door()``
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- a ``portal`` instance (we'll get to what it is shortly)
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returned from ``nursery.run_in_actor()`` is used to communicate with
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the newly spawned *sub-actor*
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- the second actor, *some_linguist*, in a new *process* running a new ``trio`` task_
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then executes ``cellar_door()`` and returns its result over a *channel* back
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to the parent actor
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- the parent actor retrieves the subactor's *final result* using ``portal.result()``
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much like you'd expect from a future_.
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This ``run_in_actor()`` API should look very familiar to users of
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``asyncio``'s `run_in_executor()`_ which uses a ``concurrent.futures`` Executor_.
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Since you might also want to spawn long running *worker* or *daemon*
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actors, each actor's *lifetime* can be determined based on the spawn
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method:
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- if the actor is spawned using ``run_in_actor()`` it terminates when
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its *main* task completes (i.e. when the (async) function submitted
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to it *returns*). The ``with tractor.open_nursery()`` exits only once
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all actors' main function/task complete (just like the nursery_ in ``trio``)
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- actors can be spawned to *live forever* using the ``start_actor()``
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method and act like an RPC daemon that runs indefinitely (the
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``with tractor.open_nursery()`` won't exit) until cancelled_
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Here is a similar example using the latter method:
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.. literalinclude:: ../examples/actor_spawning_and_causality_with_daemon.py
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The ``rpc_module_paths`` `kwarg` above is a list of module path
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strings that will be loaded and made accessible for execution in the
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remote actor through a call to ``Portal.run()``. For now this is
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a simple mechanism to restrict the functionality of the remote
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(and possibly daemonized) actor and uses Python's module system to
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limit the allowed remote function namespace(s).
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``tractor`` is opinionated about the underlying threading model used for
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each *actor*. Since Python has a GIL and an actor model by definition
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shares no state between actors, it fits naturally to use a multiprocessing_
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``Process``. This allows ``tractor`` programs to leverage not only multi-core
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hardware but also distribute over many hardware hosts (each *actor* can talk
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to all others with ease over standard network protocols).
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.. _task: https://trio.readthedocs.io/en/latest/reference-core.html#tasks-let-you-do-multiple-things-at-once
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.. _nursery: https://trio.readthedocs.io/en/latest/reference-core.html#nurseries-and-spawning
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.. _causal: https://vorpus.org/blog/some-thoughts-on-asynchronous-api-design-in-a-post-asyncawait-world/#causality
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.. _cancelled: https://trio.readthedocs.io/en/latest/reference-core.html#child-tasks-and-cancellation
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.. _run_in_executor(): https://docs.python.org/3/library/asyncio-eventloop.html#asyncio.loop.run_in_executor
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.. _Executor: https://docs.python.org/3/library/concurrent.futures.html#concurrent.futures.Executor
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Cancellation
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************
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``tractor`` supports ``trio``'s cancellation_ system verbatim.
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Cancelling a nursery block cancels all actors spawned by it.
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Eventually ``tractor`` plans to support different `supervision strategies`_ like ``erlang``.
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.. _supervision strategies: http://erlang.org/doc/man/supervisor.html#sup_flags
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Remote error propagation
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************************
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Any task invoked in a remote actor should ship any error(s) back to the calling
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actor where it is raised and expected to be dealt with. This way remote actors
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are never cancelled unless explicitly asked or there's a bug in ``tractor`` itself.
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.. literalinclude:: ../examples/remote_error_propagation.py
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You'll notice the nursery cancellation conducts a *one-cancels-all*
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supervisory strategy `exactly like trio`_. The plan is to add more
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`erlang strategies`_ in the near future by allowing nurseries to accept
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a ``Supervisor`` type.
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.. _exactly like trio: https://trio.readthedocs.io/en/latest/reference-core.html#cancellation-semantics
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.. _erlang strategies: http://learnyousomeerlang.com/supervisors
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IPC using *portals*
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*******************
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``tractor`` introduces the concept of a *portal* which is an API
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borrowed_ from ``trio``. A portal may seem similar to the idea of
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a RPC future_ except a *portal* allows invoking remote *async* functions and
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generators and intermittently blocking to receive responses. This allows
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for fully async-native IPC between actors.
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When you invoke another actor's routines using a *portal* it looks as though
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it was called locally in the current actor. So when you see a call to
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``await portal.run()`` what you get back is what you'd expect
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to if you'd called the function directly in-process. This approach avoids
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the need to add any special RPC *proxy* objects to the library by instead just
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relying on the built-in (async) function calling semantics and protocols of Python.
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Depending on the function type ``Portal.run()`` tries to
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correctly interface exactly like a local version of the remote
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built-in Python *function type*. Currently async functions, generators,
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and regular functions are supported. Inspiration for this API comes
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`remote function execution`_ but without the client code being
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concerned about the underlying channels_ system or shipping code
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over the network.
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This *portal* approach turns out to be paricularly exciting with the
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introduction of `asynchronous generators`_ in Python 3.6! It means that
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actors can compose nicely in a data streaming pipeline.
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.. _exactly like trio: https://trio.readthedocs.io/en/latest/reference-core.html#cancellation-semantics
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Streaming
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*********
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By now you've figured out that ``tractor`` lets you spawn process based
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*actors* that can invoke cross-process (async) functions and all with
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structured concurrency built in. But the **real cool stuff** is the
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native support for cross-process *streaming*.
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Asynchronous generators
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+++++++++++++++++++++++
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The default streaming function is simply an async generator definition.
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Every value *yielded* from the generator is delivered to the calling
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portal exactly like if you had invoked the function in-process meaning
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you can ``async for`` to receive each value on the calling side.
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As an example here's a parent actor that streams for 1 second from a
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spawned subactor:
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.. literalinclude:: ../examples/asynchronous_generators.py
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By default async generator functions are treated as inter-actor
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*streams* when invoked via a portal (how else could you really interface
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with them anyway) so no special syntax to denote the streaming *service*
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is necessary.
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Channels and Contexts
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+++++++++++++++++++++
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If you aren't fond of having to write an async generator to stream data
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between actors (or need something more flexible) you can instead use
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a ``Context``. A context wraps an actor-local spawned task and
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a ``Channel`` so that tasks executing across multiple processes can
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stream data to one another using a low level, request oriented API.
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A ``Channel`` wraps an underlying *transport* and *interchange* format
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to enable *inter-actor-communication*. In its present state ``tractor``
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uses TCP and msgpack_.
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As an example if you wanted to create a streaming server without writing
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an async generator that *yields* values you instead define a decorated
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async function:
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.. code:: python
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@tractor.stream
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async def streamer(ctx: tractor.Context, rate: int = 2) -> None:
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"""A simple web response streaming server.
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"""
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while True:
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val = await web_request('http://data.feed.com')
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# this is the same as ``yield`` in the async gen case
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await ctx.send_yield(val)
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await trio.sleep(1 / rate)
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You must decorate the function with ``@tractor.stream`` and declare
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a ``ctx`` argument as the first in your function signature and then
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``tractor`` will treat the async function like an async generator - as
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a stream from the calling/client side.
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This turns out to be handy particularly if you have multiple tasks
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pushing responses concurrently:
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.. code:: python
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async def streamer(
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ctx: tractor.Context,
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rate: int = 2
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) -> None:
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"""A simple web response streaming server.
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"""
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while True:
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val = await web_request(url)
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# this is the same as ``yield`` in the async gen case
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await ctx.send_yield(val)
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await trio.sleep(1 / rate)
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@tractor.stream
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async def stream_multiple_sources(
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ctx: tractor.Context,
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sources: List[str]
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) -> None:
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async with trio.open_nursery() as n:
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for url in sources:
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n.start_soon(streamer, ctx, url)
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The context notion comes from the context_ in nanomsg_.
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.. _context: https://nanomsg.github.io/nng/man/tip/nng_ctx.5
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.. _msgpack: https://en.wikipedia.org/wiki/MessagePack
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A full fledged streaming service
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++++++++++++++++++++++++++++++++
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Alright, let's get fancy.
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Say you wanted to spawn two actors which each pull data feeds from
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two different sources (and wanted this work spread across 2 cpus).
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You also want to aggregate these feeds, do some processing on them and then
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deliver the final result stream to a client (or in this case parent) actor
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and print the results to your screen:
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.. literalinclude:: ../examples/full_fledged_streaming_service.py
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Here there's four actors running in separate processes (using all the
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cores on you machine). Two are streaming by *yielding* values from the
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``stream_data()`` async generator, one is aggregating values from
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those two in ``aggregate()`` (also an async generator) and shipping the
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single stream of unique values up the parent actor (the ``'MainProcess'``
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as ``multiprocessing`` calls it) which is running ``main()``.
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.. _future: https://en.wikipedia.org/wiki/Futures_and_promises
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.. _borrowed:
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https://trio.readthedocs.io/en/latest/reference-core.html#getting-back-into-the-trio-thread-from-another-thread
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.. _asynchronous generators: https://www.python.org/dev/peps/pep-0525/
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.. _remote function execution: https://codespeak.net/execnet/example/test_info.html#remote-exec-a-function-avoiding-inlined-source-part-i
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Actor local (aka *process global*) variables
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********************************************
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Although ``tractor`` uses a *shared-nothing* architecture between
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processes you can of course share state between tasks running *within*
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an actor (since a `trio.run()` runtime is single threaded). ``trio``
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tasks spawned via multiple RPC calls to an actor can modify
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*process-global-state* defined using Python module attributes:
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.. code:: python
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# a per process cache
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_actor_cache: Dict[str, bool] = {}
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def ping_endpoints(endpoints: List[str]):
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"""Start a polling process which runs completely separate
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from our root actor/process.
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"""
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# This runs in a new process so no changes # will propagate
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# back to the parent actor
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while True:
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for ep in endpoints:
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status = await check_endpoint_is_up(ep)
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_actor_cache[ep] = status
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await trio.sleep(0.5)
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async def get_alive_endpoints():
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nonlocal _actor_cache
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return {key for key, value in _actor_cache.items() if value}
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async def main():
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async with tractor.open_nursery() as n:
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portal = await n.run_in_actor(ping_endpoints)
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# print the alive endpoints after 3 seconds
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await trio.sleep(3)
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# this is submitted to be run in our "ping_endpoints" actor
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print(await portal.run(get_alive_endpoints))
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You can pass any kind of (`msgpack`) serializable data between actors using
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function call semantics but building out a state sharing system per-actor
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is totally up to you.
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Service Discovery
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*****************
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Though it will be built out much more in the near future, ``tractor``
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currently keeps track of actors by ``(name: str, id: str)`` using a
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special actor called the *arbiter*. Currently the *arbiter* must exist
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on a host (or it will be created if one can't be found) and keeps a
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simple ``dict`` of actor names to sockets for discovery by other actors.
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Obviously this can be made more sophisticated (help me with it!) but for
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now it does the trick.
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To find the arbiter from the current actor use the ``get_arbiter()`` function and to
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find an actor's socket address by name use the ``find_actor()`` function:
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.. literalinclude:: ../examples/service_discovery.py
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The ``name`` value you should pass to ``find_actor()`` is the one you passed as the
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*first* argument to either ``trio.run()`` or ``ActorNursery.start_actor()``.
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|
|
|
|
|
Running actors standalone
|
|
*************************
|
|
You don't have to spawn any actors using ``open_nursery()`` if you just
|
|
want to run a single actor that connects to an existing cluster.
|
|
All the comms and arbiter registration stuff still works. This can
|
|
somtimes turn out being handy when debugging mult-process apps when you
|
|
need to hop into a debugger. You just need to pass the existing
|
|
*arbiter*'s socket address you'd like to connect to:
|
|
|
|
.. code:: python
|
|
|
|
import trio
|
|
import tractor
|
|
|
|
async def main():
|
|
|
|
async with tractor.open_root_actor(
|
|
arbiter_addr=('192.168.0.10', 1616)
|
|
):
|
|
await trio.sleep_forever()
|
|
|
|
trio.run(main)
|
|
|
|
|
|
Choosing a process spawning backend
|
|
***********************************
|
|
``tractor`` is architected to support multiple actor (sub-process)
|
|
spawning backends. Specific defaults are chosen based on your system
|
|
but you can also explicitly select a backend of choice at startup
|
|
via a ``start_method`` kwarg to ``tractor.open_nursery()``.
|
|
|
|
Currently the options available are:
|
|
|
|
- ``trio``: a ``trio``-native spawner which is an async wrapper around ``subprocess``
|
|
- ``spawn``: one of the stdlib's ``multiprocessing`` `start methods`_
|
|
- ``forkserver``: a faster ``multiprocessing`` variant that is Unix only
|
|
|
|
.. _start methods: https://docs.python.org/3.8/library/multiprocessing.html#contexts-and-start-methods
|
|
|
|
|
|
``trio``
|
|
++++++++
|
|
The ``trio`` backend offers a lightweight async wrapper around ``subprocess`` from the standard library and takes advantage of the ``trio.`` `open_process`_ API.
|
|
|
|
.. _open_process: https://trio.readthedocs.io/en/stable/reference-io.html#spawning-subprocesses
|
|
|
|
|
|
``multiprocessing``
|
|
+++++++++++++++++++
|
|
There is support for the stdlib's ``multiprocessing`` `start methods`_.
|
|
Note that on Windows *spawn* it the only supported method and on \*nix
|
|
systems *forkserver* is the best method for speed but has the caveat
|
|
that it will break easily (hangs due to broken pipes) if spawning actors
|
|
using nested nurseries.
|
|
|
|
In general, the ``multiprocessing`` backend **has not proven reliable**
|
|
for handling errors from actors more then 2 nurseries *deep* (see `#89`_).
|
|
If you for some reason need this consider sticking with alternative
|
|
backends.
|
|
|
|
.. _#89: https://github.com/goodboy/tractor/issues/89
|
|
|
|
.. _windowsgotchas:
|
|
|
|
Windows "gotchas"
|
|
^^^^^^^^^^^^^^^^^
|
|
On Windows (which requires the use of the stdlib's `multiprocessing`
|
|
package) there are some gotchas. Namely, the need for calling
|
|
`freeze_support()`_ inside the ``__main__`` context. Additionally you
|
|
may need place you `tractor` program entry point in a seperate
|
|
`__main__.py` module in your package in order to avoid an error like the
|
|
following ::
|
|
|
|
Traceback (most recent call last):
|
|
File "C:\ProgramData\Miniconda3\envs\tractor19030601\lib\site-packages\tractor\_actor.py", line 234, in _get_rpc_func
|
|
return getattr(self._mods[ns], funcname)
|
|
KeyError: '__mp_main__'
|
|
|
|
|
|
To avoid this, the following is the **only code** that should be in your
|
|
main python module of the program:
|
|
|
|
.. code:: python
|
|
|
|
# application/__main__.py
|
|
import trio
|
|
import tractor
|
|
import multiprocessing
|
|
from . import tractor_app
|
|
|
|
if __name__ == '__main__':
|
|
multiprocessing.freeze_support()
|
|
trio.run(tractor_app.main)
|
|
|
|
And execute as::
|
|
|
|
python -m application
|
|
|
|
|
|
As an example we use the following code to test all documented examples
|
|
in the test suite on windows:
|
|
|
|
.. literalinclude:: ../examples/__main__.py
|
|
|
|
See `#61`_ and `#79`_ for further details.
|
|
|
|
.. _freeze_support(): https://docs.python.org/3/library/multiprocessing.html#multiprocessing.freeze_support
|
|
.. _#61: https://github.com/goodboy/tractor/pull/61#issuecomment-470053512
|
|
.. _#79: https://github.com/goodboy/tractor/pull/79
|
|
|
|
|
|
Enabling logging
|
|
****************
|
|
Considering how complicated distributed software can become it helps to know
|
|
what exactly it's doing (even at the lowest levels). Luckily ``tractor`` has
|
|
tons of logging throughout the core. ``tractor`` isn't opinionated on
|
|
how you use this information and users are expected to consume log messages in
|
|
whichever way is appropriate for the system at hand. That being said, when hacking
|
|
on ``tractor`` there is a prettified console formatter which you can enable to
|
|
see what the heck is going on. Just put the following somewhere in your code:
|
|
|
|
.. code:: python
|
|
|
|
from tractor.log import get_console_log
|
|
log = get_console_log('trace')
|
|
|
|
|
|
What the future holds
|
|
---------------------
|
|
Stuff I'd like to see ``tractor`` do real soon:
|
|
|
|
- TLS_, duh.
|
|
- erlang-like supervisors_
|
|
- native support for `nanomsg`_ as a channel transport
|
|
- native `gossip protocol`_ support for service discovery and arbiter election
|
|
- a distributed log ledger for tracking cluster behaviour
|
|
- a slick multi-process aware debugger much like in celery_
|
|
but with better `pdb++`_ support
|
|
- an extensive `chaos engineering`_ test suite
|
|
- support for reactive programming primitives and native support for asyncitertools_ like libs
|
|
- introduction of a `capability-based security`_ model
|
|
|
|
.. _TLS: https://trio.readthedocs.io/en/latest/reference-io.html#ssl-tls-support
|
|
.. _supervisors: https://github.com/goodboy/tractor/issues/22
|
|
.. _nanomsg: https://nanomsg.github.io/nng/index.html
|
|
.. _gossip protocol: https://en.wikipedia.org/wiki/Gossip_protocol
|
|
.. _celery: http://docs.celeryproject.org/en/latest/userguide/debugging.html
|
|
.. _asyncitertools: https://github.com/vodik/asyncitertools
|
|
.. _pdb++: https://github.com/antocuni/pdb
|
|
.. _capability-based security: https://en.wikipedia.org/wiki/Capability-based_security
|