piker/piker/ui/_annotate.py

288 lines
7.6 KiB
Python

# piker: trading gear for hackers
# Copyright (C) Tyler Goodlet (in stewardship for piker0)
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
"""
Annotations for ur faces.
"""
from typing import Callable, Optional
from PyQt5 import QtCore, QtGui, QtWidgets
from PyQt5.QtCore import QPointF, QRectF
from PyQt5.QtWidgets import QGraphicsPathItem
from pyqtgraph import Point, functions as fn, Color
import numpy as np
def mk_marker_path(
style: str,
) -> QGraphicsPathItem:
'''
Add a marker to be displayed on the line wrapped in
a ``QGraphicsPathItem`` ready to be placed using scene coordinates
(not view).
**Arguments**
style String indicating the style of marker to add:
``'<|'``, ``'|>'``, ``'>|'``, ``'|<'``, ``'<|>'``,
``'>|<'``, ``'^'``, ``'v'``, ``'o'``
This code is taken nearly verbatim from the
`InfiniteLine.addMarker()` method but does not attempt do be aware
of low(er) level graphics controls and expects for the output
polygon to be applied to a ``QGraphicsPathItem``.
'''
path = QtGui.QPainterPath()
if style == 'o':
path.addEllipse(QtCore.QRectF(-0.5, -0.5, 1, 1))
# arrow pointing away-from the top of line
if '<|' in style:
p = QtGui.QPolygonF([Point(0.5, 0), Point(0, -0.5), Point(-0.5, 0)])
path.addPolygon(p)
path.closeSubpath()
# arrow pointing away-from the bottom of line
if '|>' in style:
p = QtGui.QPolygonF([Point(0.5, 0), Point(0, 0.5), Point(-0.5, 0)])
path.addPolygon(p)
path.closeSubpath()
# arrow pointing in-to the top of line
if '>|' in style:
p = QtGui.QPolygonF([Point(0.5, -0.5), Point(0, 0), Point(-0.5, -0.5)])
path.addPolygon(p)
path.closeSubpath()
# arrow pointing in-to the bottom of line
if '|<' in style:
p = QtGui.QPolygonF([Point(0.5, 0.5), Point(0, 0), Point(-0.5, 0.5)])
path.addPolygon(p)
path.closeSubpath()
if '^' in style:
p = QtGui.QPolygonF([Point(0, -0.5), Point(0.5, 0), Point(0, 0.5)])
path.addPolygon(p)
path.closeSubpath()
if 'v' in style:
p = QtGui.QPolygonF([Point(0, -0.5), Point(-0.5, 0), Point(0, 0.5)])
path.addPolygon(p)
path.closeSubpath()
# self._maxMarkerSize = max([m[2] / 2. for m in self.markers])
return path
class LevelMarker(QGraphicsPathItem):
'''
An arrow marker path graphich which redraws itself
to the specified view coordinate level on each paint cycle.
'''
def __init__(
self,
chart: 'ChartPlotWidget', # noqa
style: str,
get_level: Callable[..., float],
size: float = 20,
keep_in_view: bool = True,
on_paint: Optional[Callable] = None,
) -> None:
# get polygon and scale
super().__init__()
# self.setScale(size, size)
self.setScale(size)
# interally generates path
self._style = None
self.style = style
self.chart = chart
self.get_level = get_level
self._on_paint = on_paint
self.scene_x = lambda: chart.marker_right_points()[1]
self.level: float = 0
self.keep_in_view = keep_in_view
@property
def style(self) -> str:
return self._style
@style.setter
def style(self, value: str) -> None:
if self._style != value:
polygon = mk_marker_path(value)
self.setPath(polygon)
self._style = value
def path_br(self) -> QRectF:
'''Return the bounding rect for the opaque path part
of this item.
'''
return self.mapToScene(
self.path()
).boundingRect()
def delete(self) -> None:
self.scene().removeItem(self)
@property
def h(self) -> float:
return self.path_br().height()
@property
def w(self) -> float:
return self.path_br().width()
def position_in_view(self) -> None:
'''
Show a pp off-screen indicator for a level label.
This is like in fps games where you have a gps "nav" indicator
but your teammate is outside the range of view, except in 2D, on
the y-dimension.
'''
level = self.get_level()
view = self.chart.getViewBox()
vr = view.state['viewRange']
ymn, ymx = vr[1]
# _, marker_right, _ = line._chart.marker_right_points()
x = self.scene_x()
if self.style == '>|': # short style, points "down-to" line
top_offset = self.h
bottom_offset = 0
else:
top_offset = 0
bottom_offset = self.h
if level > ymx: # pin to top of view
self.setPos(
QPointF(
x,
top_offset + self.h/3,
)
)
elif level < ymn: # pin to bottom of view
self.setPos(
QPointF(
x,
view.height() - (bottom_offset + self.h/3),
)
)
else:
# pp line is viewable so show marker normally
self.setPos(
x,
self.chart.view.mapFromView(
QPointF(0, self.get_level())
).y()
)
def paint(
self,
p: QtGui.QPainter,
opt: QtWidgets.QStyleOptionGraphicsItem,
w: QtWidgets.QWidget
) -> None:
'''
Core paint which we override to always update
our marker position in scene coordinates from a
view cooridnate "level".
'''
if self.keep_in_view:
self.position_in_view()
super().paint(p, opt, w)
if self._on_paint:
self._on_paint(self)
def qgo_draw_markers(
markers: list,
color: Color,
p: QtGui.QPainter,
left: float,
right: float,
right_offset: float,
) -> float:
'''
Paint markers in ``pg.GraphicsItem`` style by first
removing the view transform for the painter, drawing the markers
in scene coords, then restoring the view coords.
'''
# paint markers in native coordinate system
orig_tr = p.transform()
start = orig_tr.map(Point(left, 0))
end = orig_tr.map(Point(right, 0))
up = orig_tr.map(Point(left, 1))
dif = end - start
# length = Point(dif).length()
angle = np.arctan2(dif.y(), dif.x()) * 180 / np.pi
p.resetTransform()
p.translate(start)
p.rotate(angle)
up = up - start
det = up.x() * dif.y() - dif.x() * up.y()
p.scale(1, 1 if det > 0 else -1)
p.setBrush(fn.mkBrush(color))
# p.setBrush(fn.mkBrush(self.currentPen.color()))
tr = p.transform()
sizes = []
for path, pos, size in markers:
p.setTransform(tr)
# XXX: we drop the "scale / %" placement
# x = length * pos
x = right_offset
p.translate(x, 0)
p.scale(size, size)
p.drawPath(path)
sizes.append(size)
p.setTransform(orig_tr)
return max(sizes)