Use `QGraphicsPathItem` for marker, add line hide method
parent
45d6682ae0
commit
afcb323c49
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@ -34,7 +34,7 @@ from ._anchors import (
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vbr_left,
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right_axis,
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update_pp_nav,
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path_topright,
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gpath_pin,
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)
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from ._label import Label
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from ._style import hcolor, _font
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@ -356,6 +356,7 @@ class LevelLine(pg.InfiniteLine):
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)
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# TODO: make this label update part of a scene-aware-marker
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# composed annotation
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if hasattr(self._marker, 'label'):
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self._marker.label.update()
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elif not self.use_marker_margin:
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@ -378,6 +379,13 @@ class LevelLine(pg.InfiniteLine):
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super().hide()
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if self._marker:
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self._marker.hide()
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self._marker.label.hide()
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def hide(self) -> None:
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super().show()
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if self._marker:
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self._marker.show()
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self._marker.label.show()
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def scene_right_xy(self) -> QPointF:
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return self.getViewBox().mapFromView(
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@ -499,7 +507,6 @@ def level_line(
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hl_on_hover: bool = True,
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# label fields and options
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digits: int = 1,
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always_show_labels: bool = False,
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add_label: bool = True,
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orient_v: str = 'bottom',
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@ -578,7 +585,7 @@ def order_line(
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action: str, # buy or sell
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size: Optional[int] = 1,
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size_digits: int = 0,
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size_digits: int = 1,
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show_markers: bool = False,
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submit_price: float = None,
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exec_type: str = 'dark',
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@ -615,32 +622,35 @@ def order_line(
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'alert': ('v', alert_size),
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}[action]
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# this fixes it the artifact issue! .. of course, bouding rect stuff
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# this fixes it the artifact issue! .. of course, bounding rect stuff
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line._maxMarkerSize = marker_size
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# use ``QPathGraphicsItem``s to draw markers in scene coords
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# instead of the old way that was doing the same but by
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# resetting the graphics item transform intermittently
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# XXX: this is our new approach but seems slower?
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# path = line.add_marker(mk_marker(marker_style, marker_size))
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# assert line._marker == path
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assert not line.markers
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# the old way which is still somehow faster?
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path = mk_marker(
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marker_style,
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# the "position" here is now ignored since we modified
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# internals to pin markers to the right end of the line
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marker_size,
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use_qgpath=False,
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# uncommment for the old transform / .pain() marker method
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# use_qgpath=False,
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)
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# manually append for later ``InfiniteLine.paint()`` drawing
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# XXX: this was manually tested as faster then using the
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# QGraphicsItem around a painter path.. probably needs further
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# testing to figure out why tf that's true.
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line.markers.append((path, 0, marker_size))
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# XXX: this is our new approach but seems slower?
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path = line.add_marker(mk_marker(marker_style, marker_size))
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line._marker = path
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assert not line.markers
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# # manually append for later ``InfiniteLine.paint()`` drawing
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# # XXX: this was manually tested as faster then using the
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# # QGraphicsItem around a painter path.. probably needs further
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# # testing to figure out why tf that's true.
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# line.markers.append((path, 0, marker_size))
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orient_v = 'top' if action == 'sell' else 'bottom'
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@ -669,34 +679,34 @@ def order_line(
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llabel.render()
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llabel.show()
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path.label = llabel
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else:
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rlabel = Label(
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view=line.getViewBox(),
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# display the order pos size
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fmt_str=('{size:.{size_digits}f} '),
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# display the order pos size, which is some multiple
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# of the user defined base unit size
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fmt_str=('x{size:.0f}'),
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# fmt_str=('{size:.{size_digits}f}'), # old
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color=line.color,
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)
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path.label = rlabel
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# set anchor callback
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# right side label by default
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rlabel.set_x_anchor_func(
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right_axis(
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chart,
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rlabel,
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side='left', # side of axis
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offset=4*marker_size,
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avoid_book=True,
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)
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rlabel.scene_anchor = partial(
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gpath_pin,
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location_description='right-of-path-centered',
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gpath=path,
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label=rlabel,
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)
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line._labels.append(rlabel)
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rlabel.fields = {
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'size': size,
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'size_digits': size_digits,
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# 'size_digits': size_digits,
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}
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rlabel.orient_v = orient_v
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@ -710,18 +720,18 @@ def order_line(
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def position_line(
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chart,
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size: float,
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level: float,
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orient_v: str = 'bottom',
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) -> LevelLine:
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"""Convenience routine to add a line graphic representing an order
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'''Convenience routine to add a line graphic representing an order
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execution submitted to the EMS via the chart's "order mode".
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"""
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'''
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hcolor = 'default_light'
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line = level_line(
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@ -767,10 +777,11 @@ def position_line(
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color=hcolor,
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update_on_range_change=False,
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)
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arrow_path.label = marker_label
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marker_label.scene_anchor = partial(
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path_topright,
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gpath_pin,
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gpath=arrow_path,
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label=marker_label,
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)
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