Just give up on discretized pp bar for now
parent
2c9612ebd8
commit
af3d624281
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@ -21,6 +21,7 @@ Text entry "forms" widgets (mostly for configuration and UI user input).
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from __future__ import annotations
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from __future__ import annotations
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from contextlib import asynccontextmanager
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from contextlib import asynccontextmanager
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from functools import partial
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from functools import partial
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from math import floor
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from typing import (
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from typing import (
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Optional, Any, Callable, Awaitable
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Optional, Any, Callable, Awaitable
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)
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)
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@ -571,17 +572,12 @@ class FillStatusBar(QProgressBar):
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) -> None:
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) -> None:
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# TODO: compute "used height" thus far and mostly fill the rest
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tot_slot_h, r = divmod(
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self.approx_h,
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slots,
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)
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slot_height_px = tot_slot_h + r/slots - self.slot_margin_px
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# clipped = int(slots * tot_slot_h)# + 2*self.border_px)
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# self.setMaximumHeight(clipped)
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self.setOrientation(Qt.Vertical)
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self.setOrientation(Qt.Vertical)
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h = self.height()
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# TODO: compute "used height" thus far and mostly fill the rest
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tot_slot_h, r = divmod(h, slots)
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self.setStyleSheet(
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self.setStyleSheet(
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f"""
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f"""
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QProgressBar {{
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QProgressBar {{
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@ -596,21 +592,27 @@ class FillStatusBar(QProgressBar):
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border: {self.border_px}px solid {hcolor('default_light')};
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border: {self.border_px}px solid {hcolor('default_light')};
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border-radius: 2px;
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border-radius: 2px;
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}}
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}}
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QProgressBar::chunk {{
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QProgressBar::chunk {{
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background-color: {hcolor('default_spotlight')};
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background-color: {hcolor('default_spotlight')};
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color: {hcolor('bracket')};
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color: {hcolor('bracket')};
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border-radius: 2px;
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border-radius: 2px;
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margin: {self.slot_margin_px}px;
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height: {slot_height_px}px;
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}}
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}}
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"""
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"""
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)
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)
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# sets a discrete "block" per slot
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# to set a discrete "block" per slot...
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# XXX: couldn't get the discrete math to work here such
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# that it was always correctly showing a discretized value
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# up to the limit; not sure if it's the ``.setRange()``
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# / ``.setValue()`` api or not but i was able to get something
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# close screwing with the divmod above above but after so large
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# a value it would always be less chunks then the correct
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# value..
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# margin: {self.slot_margin_px}px;
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# height: {slot_height_px}px;
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# margin-bottom: {slot_margin_px*2}px;
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# margin-bottom: {slot_margin_px*2}px;
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# margin-top: {slot_margin_px*2}px;
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# margin-top: {slot_margin_px*2}px;
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