Doc str tweaks

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Tyler Goodlet 2022-09-13 16:13:46 -04:00
parent 20663dfa1c
commit ae64ac79a6
1 changed files with 10 additions and 5 deletions

View File

@ -32,8 +32,10 @@ def mk_marker_path(
style: str, style: str,
) -> QGraphicsPathItem: ) -> QGraphicsPathItem:
"""Add a marker to be displayed on the line wrapped in a ``QGraphicsPathItem`` """
ready to be placed using scene coordinates (not view). Add a marker to be displayed on the line wrapped in
a ``QGraphicsPathItem`` ready to be placed using scene coordinates
(not view).
**Arguments** **Arguments**
style String indicating the style of marker to add: style String indicating the style of marker to add:
@ -87,7 +89,8 @@ def mk_marker_path(
class LevelMarker(QGraphicsPathItem): class LevelMarker(QGraphicsPathItem):
'''An arrow marker path graphich which redraws itself '''
An arrow marker path graphich which redraws itself
to the specified view coordinate level on each paint cycle. to the specified view coordinate level on each paint cycle.
''' '''
@ -154,7 +157,8 @@ class LevelMarker(QGraphicsPathItem):
# level: float, # level: float,
) -> None: ) -> None:
'''Show a pp off-screen indicator for a level label. '''
Show a pp off-screen indicator for a level label.
This is like in fps games where you have a gps "nav" indicator This is like in fps games where you have a gps "nav" indicator
but your teammate is outside the range of view, except in 2D, on but your teammate is outside the range of view, except in 2D, on
@ -211,7 +215,8 @@ class LevelMarker(QGraphicsPathItem):
w: QtWidgets.QWidget w: QtWidgets.QWidget
) -> None: ) -> None:
'''Core paint which we override to always update '''
Core paint which we override to always update
our marker position in scene coordinates from a our marker position in scene coordinates from a
view cooridnate "level". view cooridnate "level".