More stringent settings pane input handling
If a setting fails to apply try to log an error msg and revert to the previous setting by not applying the UI read-update until after the new `SettingsPane.apply_setting()` call. This prevents crashes when the user tries to give bad inputs on editable allocator fields.size_in_shm_token
parent
980815d075
commit
8792c97de6
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@ -166,6 +166,21 @@ class SettingsPane:
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key: str,
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key: str,
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value: str,
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value: str,
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) -> None:
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'''
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Try to apply some input setting (by the user), revert to previous setting if it fails
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display new value if applied.
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'''
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self.apply_setting(key, value)
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self.update_status_ui(pp=self.order_mode.current_pp)
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def apply_setting(
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self,
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key: str,
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value: str,
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) -> bool:
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) -> bool:
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'''
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'''
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Called on any order pane edit field value change.
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Called on any order pane edit field value change.
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@ -217,8 +232,17 @@ class SettingsPane:
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alloc.size_unit = value
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alloc.size_unit = value
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elif key != 'account': # numeric fields entry
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elif key != 'account': # numeric fields entry
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try:
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value = puterize(value)
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value = puterize(value)
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except ValueError as err:
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log.error(err.args[0])
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return False
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if key == 'limit':
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if key == 'limit':
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if value <= 0:
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log.error('limit must be > 0')
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return False
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pp = mode.current_pp.live_pp
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pp = mode.current_pp.live_pp
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if alloc.size_unit == 'currency':
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if alloc.size_unit == 'currency':
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@ -243,7 +267,10 @@ class SettingsPane:
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elif key == 'slots':
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elif key == 'slots':
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if value <= 0:
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if value <= 0:
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raise ValueError('slots must be > 0')
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# raise ValueError('slots must be > 0')
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log.error('limit must be > 0')
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return False
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alloc.slots = int(value)
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alloc.slots = int(value)
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else:
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else:
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@ -254,14 +281,25 @@ class SettingsPane:
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# on every mouse interaction.
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# on every mouse interaction.
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log.info(f'settings change: {key}: {value}')
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log.info(f'settings change: {key}: {value}')
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# TODO: maybe return a diff of settings so if we can an error we
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# can have general input handling code to report it through the
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# UI in some way?
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return True
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def update_status_ui(
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self,
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pp: PositionTracker,
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) -> None:
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alloc = pp.alloc
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slots = alloc.slots
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used = alloc.slots_used(pp.live_pp)
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# READ out settings and update the status UI / settings widgets
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# READ out settings and update the status UI / settings widgets
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suffix = {'currency': ' $', 'units': ' u'}[alloc.size_unit]
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suffix = {'currency': ' $', 'units': ' u'}[alloc.size_unit]
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limit = alloc.limit()
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limit = alloc.limit()
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# TODO: a reverse look up from the position to the equivalent
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# account(s), if none then look to user config for default?
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self.update_status_ui(pp=tracker)
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step_size, currency_per_slot = alloc.step_sizes()
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step_size, currency_per_slot = alloc.step_sizes()
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if alloc.size_unit == 'currency':
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if alloc.size_unit == 'currency':
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@ -282,23 +320,7 @@ class SettingsPane:
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self.form.fields['limit'].setText(str(limit))
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self.form.fields['limit'].setText(str(limit))
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# update of level marker size label based on any new settings
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# update of level marker size label based on any new settings
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tracker.update_from_pp()
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pp.update_from_pp()
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# TODO: maybe return a diff of settings so if we can an error we
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# can have general input handling code to report it through the
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# UI in some way?
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return True
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def update_status_ui(
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self,
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pp: PositionTracker,
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) -> None:
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alloc = pp.alloc
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slots = alloc.slots
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used = alloc.slots_used(pp.live_pp)
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# calculate proportion of position size limit
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# calculate proportion of position size limit
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# that exists and display in fill bar
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# that exists and display in fill bar
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