Move level marker to annotate module
parent
a4028d3475
commit
568dd488b5
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@ -18,18 +18,20 @@
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Annotations for ur faces.
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"""
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import PyQt5
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from PyQt5 import QtCore, QtGui
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from typing import Callable
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from PyQt5 import QtCore, QtGui, QtWidgets
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from PyQt5.QtCore import QPointF
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from PyQt5.QtWidgets import QGraphicsPathItem
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from pyqtgraph import Point, functions as fn, Color
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import numpy as np
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from ._anchors import marker_right_points
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def mk_marker_path(
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style,
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# size: float = 20.0,
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# use_path_type: type = QGraphicsPathItem
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style: str,
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) -> QGraphicsPathItem:
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"""Add a marker to be displayed on the line wrapped in a ``QGraphicsPathItem``
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@ -83,13 +85,148 @@ def mk_marker_path(
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# self._maxMarkerSize = max([m[2] / 2. for m in self.markers])
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# if use_path_type:
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# path = use_path_type(path)
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# path.scale(size, size)
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return path
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class LevelMarker(QGraphicsPathItem):
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'''An arrow marker path graphich which redraws itself
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to the specified view coordinate level on each paint cycle.
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'''
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def __init__(
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self,
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chart: 'ChartPlotWidget', # noqa
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style: str,
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get_level: Callable[..., float],
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size: float = 20,
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keep_in_view: bool = True,
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) -> None:
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# get polygon and scale
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super().__init__()
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self.scale(size, size)
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# interally generates path
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self._style = None
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self.style = style
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self.chart = chart
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self.get_level = get_level
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self.scene_x = lambda: marker_right_points(chart)[1]
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self.level: float = 0
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self.keep_in_view = keep_in_view
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assert self.path_br
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@property
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def style(self) -> str:
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return self._style
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@style.setter
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def style(self, value: str) -> None:
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if self._style != value:
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polygon = mk_marker_path(value)
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self.setPath(polygon)
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self._style = value
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# get the path for the opaque path **without** weird
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# surrounding margin
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self.path_br = self.mapToScene(
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self.path()
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).boundingRect()
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def delete(self) -> None:
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self.scene().removeItem(self)
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@property
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def h(self) -> float:
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return self.path_br.height()
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@property
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def w(self) -> float:
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return self.path_br.width()
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def position_in_view(
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self,
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# level: float,
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) -> None:
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'''Show a pp off-screen indicator for a level label.
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This is like in fps games where you have a gps "nav" indicator
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but your teammate is outside the range of view, except in 2D, on
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the y-dimension.
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'''
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level = self.get_level()
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view = self.chart.getViewBox()
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vr = view.state['viewRange']
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ymn, ymx = vr[1]
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# _, marker_right, _ = marker_right_points(line._chart)
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x = self.scene_x()
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if level > ymx: # pin to top of view
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self.setPos(
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QPointF(
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x,
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self.h/3,
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)
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)
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elif level < ymn: # pin to bottom of view
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self.setPos(
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QPointF(
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x,
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view.height() - 4/3*self.h,
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)
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)
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else:
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# pp line is viewable so show marker normally
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self.setPos(
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x,
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self.chart.view.mapFromView(
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QPointF(0, self.get_level())
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).y()
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)
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# marker = line._marker
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if getattr(self, 'label', None):
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label = self.label
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# re-anchor label (i.e. trigger call of ``arrow_tr()`` from above
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label.update()
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def paint(
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self,
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p: QtGui.QPainter,
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opt: QtWidgets.QStyleOptionGraphicsItem,
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w: QtWidgets.QWidget
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) -> None:
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'''Core paint which we override to always update
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our marker position in scene coordinates from a
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view cooridnate "level".
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'''
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if self.keep_in_view:
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self.position_in_view()
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else: # just place at desired level even if not in view
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self.setPos(
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self.scene_x(),
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self.mapToScene(QPointF(0, self.get_level())).y()
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)
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return super().paint(p, opt, w)
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def qgo_draw_markers(
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markers: list,
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@ -18,19 +18,18 @@
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Position info and display
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"""
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from typing import Optional, Callable
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from typing import Optional
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from functools import partial
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from math import floor
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from pyqtgraph import functions as fn
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from pydantic import BaseModel
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from PyQt5 import QtGui, QtWidgets
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from PyQt5.QtCore import QPointF
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from PyQt5.QtGui import QGraphicsPathItem
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from ._annotate import mk_marker_path
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from ._annotate import LevelMarker
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from ._anchors import (
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marker_right_points,
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# marker_right_points,
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gpath_pin,
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# keep_marker_in_view,
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)
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@ -58,146 +57,6 @@ class Position(BaseModel):
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fills: list[Status] = []
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class LevelMarker(QGraphicsPathItem):
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'''An arrow marker path graphich which redraws itself
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to the specified view coordinate level on each paint cycle.
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'''
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def __init__(
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self,
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chart: 'ChartPlotWidget', # noqa
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style: str,
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get_level: Callable[..., float],
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size: float = 20,
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keep_in_view: bool = True,
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) -> None:
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# get polygon and scale
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super().__init__()
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self.scale(size, size)
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# interally generates path
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self._style = None
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self.style = style
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self.chart = chart
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self.get_level = get_level
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self.scene_x = lambda: marker_right_points(chart)[1]
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self.level: float = 0
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self.keep_in_view = keep_in_view
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assert self.path_br
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@property
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def style(self) -> str:
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return self._style
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@style.setter
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def style(self, value: str) -> None:
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if self._style != value:
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polygon = mk_marker_path(value)
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self.setPath(polygon)
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self._style = value
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# get the path for the opaque path **without** weird
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# surrounding margin
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self.path_br = self.mapToScene(
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self.path()
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).boundingRect()
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def delete(self) -> None:
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self.scene().removeItem(self)
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@property
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def h(self) -> float:
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return self.path_br.height()
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@property
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def w(self) -> float:
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return self.path_br.width()
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def position_in_view(
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self,
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# level: float,
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) -> None:
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'''Show a pp off-screen indicator for a level label.
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This is like in fps games where you have a gps "nav" indicator
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but your teammate is outside the range of view, except in 2D, on
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the y-dimension.
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'''
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level = self.get_level()
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view = self.chart.getViewBox()
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vr = view.state['viewRange']
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ymn, ymx = vr[1]
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# _, marker_right, _ = marker_right_points(line._chart)
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x = self.scene_x()
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if level > ymx: # pin to top of view
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self.setPos(
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QPointF(
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x,
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self.h/3,
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)
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)
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elif level < ymn: # pin to bottom of view
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self.setPos(
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QPointF(
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x,
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view.height() - 4/3*self.h,
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)
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)
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else:
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# pp line is viewable so show marker normally
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self.setPos(
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x,
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self.chart.view.mapFromView(
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QPointF(0, self.get_level())
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).y()
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)
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# marker = line._marker
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if getattr(self, 'label', None):
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label = self.label
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# re-anchor label (i.e. trigger call of ``arrow_tr()`` from above
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label.update()
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def paint(
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self,
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p: QtGui.QPainter,
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opt: QtWidgets.QStyleOptionGraphicsItem,
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w: QtWidgets.QWidget
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) -> None:
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'''Core paint which we override to always update
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our marker position in scene coordinates from a
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view cooridnate "level".
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'''
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if self.keep_in_view:
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self.position_in_view()
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else: # just place at desired level even if not in view
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self.setPos(
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self.scene_x(),
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self.mapToScene(QPointF(0, self.get_level())).y()
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)
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return super().paint(p, opt, w)
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class PositionTracker:
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'''Track and display a real-time position for a single symbol
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on a chart.
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@ -366,11 +225,9 @@ class PositionTracker:
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if size > 0:
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style = '|<'
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direction = 'up'
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elif size < 0:
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style = '>|'
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direction = 'down'
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arrow = LevelMarker(
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chart=self.chart,
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@ -378,13 +235,6 @@ class PositionTracker:
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get_level=self.level,
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size=arrow_size,
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)
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# _, marker_right, _ = marker_right_points(self.chart)
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# arrow.scene_x = marker_right
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# monkey-cache height for sizing on pp nav-hub
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# arrow._height = path_br.height()
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# arrow._width = path_br.width()
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arrow._direction = direction
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self.chart.getViewBox().scene().addItem(arrow)
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arrow.show()
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