Add back `.prepareGeometryChange()`, seems faster?
parent
a36d4b1dc6
commit
49ca743e6a
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@ -342,7 +342,7 @@ class Viz(msgspec.Struct): # , frozen=True):
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'''
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'''
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name = self.name
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name = self.name
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profiler = Profiler(
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profiler = Profiler(
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msg=f'{name} -> `{str(self)}.maxmin()`',
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msg=f'`Viz[{name}].maxmin()`',
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disabled=not pg_profile_enabled(),
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disabled=not pg_profile_enabled(),
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ms_threshold=4,
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ms_threshold=4,
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delayed=True,
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delayed=True,
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@ -857,15 +857,15 @@ class Viz(msgspec.Struct): # , frozen=True):
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# array_key,
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# array_key,
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# index_field=self.index_field,
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# index_field=self.index_field,
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# )
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# )
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graphics.update()
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profiler('.update()')
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# TODO: does this actuallly help us in any way (prolly should
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# TODO: does this actuallly help us in any way (prolly should
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# look at the source / ask ogi). I think it avoid artifacts on
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# look at the source / ask ogi). I think it avoid artifacts on
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# wheel-scroll downsampling curve updates?
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# wheel-scroll downsampling curve updates?
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# TODO: is this ever better?
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# TODO: is this ever better?
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# graphics.prepareGeometryChange()
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graphics.prepareGeometryChange()
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# profiler('.prepareGeometryChange()')
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profiler('.prepareGeometryChange()')
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graphics.update()
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profiler('.update()')
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# track downsampled state
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# track downsampled state
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self._in_ds = r._in_ds
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self._in_ds = r._in_ds
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