Add level line flag to allow tracking its marker x-position
parent
ad2100fe3f
commit
44c6f6dfda
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@ -117,6 +117,7 @@ class LevelMarker(QGraphicsPathItem):
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self.get_level = get_level
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self.get_level = get_level
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self._on_paint = on_paint
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self._on_paint = on_paint
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self.scene_x = lambda: chart.marker_right_points()[1]
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self.scene_x = lambda: chart.marker_right_points()[1]
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self.level: float = 0
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self.level: float = 0
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self.keep_in_view = keep_in_view
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self.keep_in_view = keep_in_view
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@ -152,11 +153,7 @@ class LevelMarker(QGraphicsPathItem):
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def w(self) -> float:
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def w(self) -> float:
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return self.path_br().width()
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return self.path_br().width()
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def position_in_view(
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def position_in_view(self) -> None:
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self,
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# level: float,
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) -> None:
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'''
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'''
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Show a pp off-screen indicator for a level label.
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Show a pp off-screen indicator for a level label.
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@ -190,7 +187,6 @@ class LevelMarker(QGraphicsPathItem):
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)
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)
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elif level < ymn: # pin to bottom of view
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elif level < ymn: # pin to bottom of view
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self.setPos(
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self.setPos(
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QPointF(
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QPointF(
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x,
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x,
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@ -240,11 +236,12 @@ def qgo_draw_markers(
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right_offset: float,
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right_offset: float,
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) -> float:
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) -> float:
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"""Paint markers in ``pg.GraphicsItem`` style by first
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'''
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Paint markers in ``pg.GraphicsItem`` style by first
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removing the view transform for the painter, drawing the markers
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removing the view transform for the painter, drawing the markers
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in scene coords, then restoring the view coords.
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in scene coords, then restoring the view coords.
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"""
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'''
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# paint markers in native coordinate system
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# paint markers in native coordinate system
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orig_tr = p.transform()
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orig_tr = p.transform()
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@ -85,6 +85,7 @@ class LevelLine(pg.InfiniteLine):
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self._marker = None
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self._marker = None
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self.only_show_markers_on_hover = only_show_markers_on_hover
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self.only_show_markers_on_hover = only_show_markers_on_hover
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self.show_markers: bool = True # presuming the line is hovered at init
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self.show_markers: bool = True # presuming the line is hovered at init
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self.track_marker_pos: bool = False
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# should line go all the way to far end or leave a "margin"
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# should line go all the way to far end or leave a "margin"
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# space for other graphics (eg. L1 book)
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# space for other graphics (eg. L1 book)
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@ -329,7 +330,7 @@ class LevelLine(pg.InfiniteLine):
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from pg..
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from pg..
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'''
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'''
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p.setRenderHint(p.Antialiasing)
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# p.setRenderHint(p.Antialiasing)
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# these are in viewbox coords
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# these are in viewbox coords
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vb_left, vb_right = self._endPoints
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vb_left, vb_right = self._endPoints
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@ -355,7 +356,11 @@ class LevelLine(pg.InfiniteLine):
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# order lines.. not sure wtf is up with that.
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# order lines.. not sure wtf is up with that.
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# for now we're just using it on the position line.
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# for now we're just using it on the position line.
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elif self._marker:
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elif self._marker:
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if self.track_marker_pos:
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# make the line end at the marker's x pos
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line_end = self._marker.pos().x()
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else:
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# TODO: make this label update part of a scene-aware-marker
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# TODO: make this label update part of a scene-aware-marker
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# composed annotation
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# composed annotation
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self._marker.setPos(
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self._marker.setPos(
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@ -525,9 +530,10 @@ def level_line(
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**kwargs,
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**kwargs,
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) -> LevelLine:
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) -> LevelLine:
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"""Convenience routine to add a styled horizontal line to a plot.
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'''
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Convenience routine to add a styled horizontal line to a plot.
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"""
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'''
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hl_color = color + '_light' if highlight_on_hover else color
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hl_color = color + '_light' if highlight_on_hover else color
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line = LevelLine(
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line = LevelLine(
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