Move marker label anchor to anchors mod

ordermodepps_backup
Tyler Goodlet 2021-07-16 16:03:32 -04:00
parent 0ddeded03d
commit 2d42da6f1a
2 changed files with 23 additions and 11 deletions

View File

@ -21,6 +21,7 @@ Anchor funtions for UI placement of annotions.
from typing import Callable from typing import Callable
from PyQt5.QtCore import QPointF from PyQt5.QtCore import QPointF
from PyQt5.QtGui import QGraphicsPathItem
from ._label import Label from ._label import Label
@ -155,3 +156,18 @@ def update_pp_nav(
# re-anchor label (i.e. trigger call of ``arrow_tr()`` from above # re-anchor label (i.e. trigger call of ``arrow_tr()`` from above
label.update() label.update()
def path_topright(
gpath: QGraphicsPathItem,
label: Label, # noqa
) -> QPointF:
# get actual arrow graphics path
path_br = gpath.mapToScene(
gpath.path()
).boundingRect()
# vb.locate(arrow_path) #, children=True)
return path_br.topRight() - QPointF(0, label.h / 3)

View File

@ -26,6 +26,7 @@ import pyqtgraph as pg
from pyqtgraph import Point, functions as fn from pyqtgraph import Point, functions as fn
from PyQt5 import QtCore, QtGui, QtWidgets from PyQt5 import QtCore, QtGui, QtWidgets
from PyQt5.QtCore import QPointF from PyQt5.QtCore import QPointF
from PyQt5.QtGui import QGraphicsPathItem
from ._annotate import mk_marker, qgo_draw_markers from ._annotate import mk_marker, qgo_draw_markers
from ._anchors import ( from ._anchors import (
@ -33,6 +34,7 @@ from ._anchors import (
vbr_left, vbr_left,
right_axis, right_axis,
update_pp_nav, update_pp_nav,
path_topright,
) )
from ._label import Label from ._label import Label
from ._style import hcolor, _font from ._style import hcolor, _font
@ -767,17 +769,11 @@ def position_line(
) )
arrow_path.label = marker_label arrow_path.label = marker_label
def arrow_tr(): marker_label.scene_anchor = partial(
# get actual arrow graphics path path_topright,
path_br = arrow_path.mapToScene( gpath=arrow_path,
arrow_path.path() label=marker_label,
).boundingRect() )
# vb.locate(arrow_path) #, children=True)
return path_br.topRight() - QPointF(0, marker_label.h / 3)
marker_label.scene_anchor = arrow_tr
line._labels.append(marker_label) line._labels.append(marker_label)