Make `order_line()` configurable for a pp line

We were re-implementing a few things order lines already support.
All we really needed was to not add a pp size label if one is provided.
Use `.hide_label()` in the mouse hover handler.
fsp_feeds
Tyler Goodlet 2021-09-04 11:09:14 -04:00
parent 77e014daa3
commit 1d8767d548
1 changed files with 26 additions and 25 deletions

View File

@ -504,10 +504,7 @@ class LevelLine(pg.InfiniteLine):
cur.show_xhair(y_label_level=self.value())
if not self.always_show_labels:
for label in self._labels:
label.hide()
label.txt.update()
# label.unhighlight()
self.hide_labels()
self.mouseHovering = False
@ -589,6 +586,8 @@ def level_line(
line.update_labels({'level': level, 'level_digits': 2})
label.render()
# keep pp label details private until
# the user edge triggers "order mode"
line.hide_labels()
# activate/draw label
@ -601,7 +600,7 @@ def order_line(
chart,
level: float,
action: str, # buy or sell
action: Optional[str] = 'buy', # buy or sell
marker_style: Optional[str] = None,
level_digits: Optional[float] = 3,
@ -627,6 +626,7 @@ def order_line(
)
font_size = _font.font.pixelSize()
# scale marker size with dpi-aware font size
marker_size = floor(1.375 * font_size)
@ -659,25 +659,6 @@ def order_line(
else:
view = line.getViewBox()
pp_size_label = Label(
view=view,
color=line.color,
# this is "static" label
# update_on_range_change=False,
fmt_str='\n'.join((
'{slots_used:.1f}x',
)),
fields={
'slots_used': 0,
},
)
pp_size_label.render()
pp_size_label.show()
line._labels.append(pp_size_label)
# far-side label
label = Label(
view=view,
@ -753,6 +734,26 @@ def order_line(
if action != 'alert':
# add a partial position label if we also added a level marker
pp_size_label = Label(
view=view,
color=line.color,
# this is "static" label
# update_on_range_change=False,
fmt_str='\n'.join((
'{slots_used:.1f}x',
)),
fields={
'slots_used': 0,
},
)
pp_size_label.render()
pp_size_label.show()
line._labels.append(pp_size_label)
# TODO: pretty sure one of the reasons these "label
# updatess" are a bit "jittery" is because we aren't
# leveraging the "scene coordinates hierarchy" stuff: