Add a `GapAnnotations` path-renderer
For a ~1000x perf gain says ol' claudy, our boi who wrote this entire patch! Bo Introduce `GapAnnotations` in `.ui._annotate` for batch-rendering gap rects/arrows instead of individual `QGraphicsItem` instances. Uses upstream's `pyqtgraph.Qt.internals.PrimitiveArray` for rects and a `QPainterPath` for arrows. This API-replicates our prior annotator's in view shape-graphics but now using (what we're dubbing) "single-array-multiple-graphics" tech much like our `.ui._curve` extensions to `pg` B) Impl deats, - batch draw ~1000 gaps in single paint call vs 1000 items - arrows render in scene coords to maintain pixel size on zoom - add vectorized timestamp-to-index lookup for repositioning - cache bounding rect, rebuild on `reposition()` calls - match `SelectRect` + `ArrowItem` visual style/colors - skip reposition when timeframe doesn't match gap's period Other, - fix typo in `LevelMarker` docstring: "graphich" -> "graphic" - reflow docstring in `qgo_draw_markers()` to 67 char limit (this patch was generated in some part by [`claude-code`][claude-code-gh]) [claude-code-gh]: https://github.com/anthropics/claude-codegap_annotator
parent
191f4b5e4c
commit
16c770a808
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@ -24,8 +24,11 @@ from pyqtgraph import (
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Point,
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functions as fn,
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Color,
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GraphicsObject,
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)
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from pyqtgraph.Qt import internals
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import numpy as np
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import pyqtgraph as pg
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from piker.ui.qt import (
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QtCore,
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@ -35,6 +38,10 @@ from piker.ui.qt import (
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QRectF,
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QGraphicsPathItem,
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)
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from piker.ui._style import hcolor
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from piker.log import get_logger
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log = get_logger(__name__)
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def mk_marker_path(
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@ -104,7 +111,7 @@ def mk_marker_path(
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class LevelMarker(QGraphicsPathItem):
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'''
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An arrow marker path graphich which redraws itself
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An arrow marker path graphic which redraws itself
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to the specified view coordinate level on each paint cycle.
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'''
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@ -251,9 +258,9 @@ def qgo_draw_markers(
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) -> float:
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'''
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Paint markers in ``pg.GraphicsItem`` style by first
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removing the view transform for the painter, drawing the markers
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in scene coords, then restoring the view coords.
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Paint markers in ``pg.GraphicsItem`` style by first removing the
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view transform for the painter, drawing the markers in scene
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coords, then restoring the view coords.
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'''
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# paint markers in native coordinate system
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@ -295,3 +302,449 @@ def qgo_draw_markers(
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p.setTransform(orig_tr)
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return max(sizes)
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class GapAnnotations(GraphicsObject):
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'''
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Batch-rendered gap annotations using Qt's efficient drawing
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APIs.
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Instead of creating individual `QGraphicsItem` instances per
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gap (which is very slow for 1000+ gaps), this class stores all
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gap rectangles and arrows in numpy-backed arrays and renders
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them in single batch paint calls.
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Performance: ~1000x faster than individual items for large gap
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counts.
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Based on patterns from:
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- `pyqtgraph.BarGraphItem` (batch rect rendering)
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- `pyqtgraph.ScatterPlotItem` (fragment rendering)
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- `piker.ui._curve.FlowGraphic` (single path pattern)
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'''
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def __init__(
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self,
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gap_specs: list[dict],
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array: np.ndarray|None = None,
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color: str = 'dad_blue',
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alpha: int = 169,
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arrow_size: float = 10.0,
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fqme: str|None = None,
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timeframe: float|None = None,
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) -> None:
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'''
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gap_specs: list of dicts with keys:
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- start_pos: (x, y) tuple for left corner of rect
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- end_pos: (x, y) tuple for right corner of rect
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- arrow_x: x position for arrow
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- arrow_y: y position for arrow
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- pointing: 'up' or 'down' for arrow direction
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- start_time: (optional) timestamp for repositioning
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- end_time: (optional) timestamp for repositioning
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array: optional OHLC numpy array for repositioning on
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backfill updates (when abs-index changes)
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fqme: symbol name for these gaps (for logging/debugging)
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timeframe: period in seconds that these gaps were
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detected on (used to skip reposition when
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called with wrong timeframe's array)
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'''
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super().__init__()
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self._gap_specs = gap_specs
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self._array = array
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self._fqme = fqme
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self._timeframe = timeframe
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n_gaps = len(gap_specs)
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# shared pen/brush matching original SelectRect/ArrowItem style
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base_color = pg.mkColor(hcolor(color))
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# rect pen: base color, fully opaque for outline
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self._rect_pen = pg.mkPen(base_color, width=1)
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# rect brush: base color with alpha=66 (SelectRect default)
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rect_fill = pg.mkColor(hcolor(color))
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rect_fill.setAlpha(66)
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self._rect_brush = pg.functions.mkBrush(rect_fill)
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# arrow pen: same as rects
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self._arrow_pen = pg.mkPen(base_color, width=1)
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# arrow brush: base color with user-specified alpha (default 169)
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arrow_fill = pg.mkColor(hcolor(color))
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arrow_fill.setAlpha(alpha)
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self._arrow_brush = pg.functions.mkBrush(arrow_fill)
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# allocate rect array using Qt's efficient storage
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self._rectarray = internals.PrimitiveArray(
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QtCore.QRectF,
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4,
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)
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self._rectarray.resize(n_gaps)
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rect_memory = self._rectarray.ndarray()
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# fill rect array from gap specs
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for (
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i,
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spec,
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) in enumerate(gap_specs):
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(
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start_x,
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start_y,
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) = spec['start_pos']
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(
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end_x,
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end_y,
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) = spec['end_pos']
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# QRectF expects (x, y, width, height)
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rect_memory[i, 0] = start_x
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rect_memory[i, 1] = min(start_y, end_y)
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rect_memory[i, 2] = end_x - start_x
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rect_memory[i, 3] = abs(end_y - start_y)
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# build single QPainterPath for all arrows
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self._arrow_path = QtGui.QPainterPath()
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self._arrow_size = arrow_size
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for spec in gap_specs:
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arrow_x = spec['arrow_x']
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arrow_y = spec['arrow_y']
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pointing = spec['pointing']
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# create arrow polygon
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if pointing == 'down':
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# arrow points downward
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arrow_poly = QtGui.QPolygonF([
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QPointF(arrow_x, arrow_y), # tip
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QPointF(
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arrow_x - arrow_size/2,
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arrow_y - arrow_size,
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), # left
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QPointF(
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arrow_x + arrow_size/2,
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arrow_y - arrow_size,
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), # right
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])
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else: # up
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# arrow points upward
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arrow_poly = QtGui.QPolygonF([
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QPointF(arrow_x, arrow_y), # tip
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QPointF(
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arrow_x - arrow_size/2,
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arrow_y + arrow_size,
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), # left
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QPointF(
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arrow_x + arrow_size/2,
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arrow_y + arrow_size,
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), # right
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])
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self._arrow_path.addPolygon(arrow_poly)
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self._arrow_path.closeSubpath()
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# cache bounding rect
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self._br: QRectF|None = None
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def boundingRect(self) -> QRectF:
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'''
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Compute bounding rect from rect array and arrow path.
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'''
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if self._br is not None:
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return self._br
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# get rect bounds
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rect_memory = self._rectarray.ndarray()
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if len(rect_memory) == 0:
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self._br = QRectF()
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return self._br
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x_min = rect_memory[:, 0].min()
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y_min = rect_memory[:, 1].min()
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x_max = (rect_memory[:, 0] + rect_memory[:, 2]).max()
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y_max = (rect_memory[:, 1] + rect_memory[:, 3]).max()
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# expand for arrow path
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arrow_br = self._arrow_path.boundingRect()
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x_min = min(x_min, arrow_br.left())
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y_min = min(y_min, arrow_br.top())
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x_max = max(x_max, arrow_br.right())
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y_max = max(y_max, arrow_br.bottom())
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self._br = QRectF(
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x_min,
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y_min,
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x_max - x_min,
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y_max - y_min,
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)
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return self._br
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def paint(
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self,
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p: QtGui.QPainter,
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opt: QtWidgets.QStyleOptionGraphicsItem,
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w: QtWidgets.QWidget,
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) -> None:
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'''
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Batch render all rects and arrows in minimal paint calls.
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'''
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# draw all rects in single batch call (data coordinates)
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p.setPen(self._rect_pen)
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p.setBrush(self._rect_brush)
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drawargs = self._rectarray.drawargs()
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p.drawRects(*drawargs)
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# draw arrows in scene/pixel coordinates so they maintain
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# size regardless of zoom level
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orig_tr = p.transform()
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p.resetTransform()
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# rebuild arrow path in scene coordinates
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arrow_path_scene = QtGui.QPainterPath()
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# arrow geometry matching pg.ArrowItem defaults
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# headLen=10, headWidth=2.222
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# headWidth is the half-width (center to edge distance)
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head_len = self._arrow_size
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head_width = head_len * 0.2222 # 2.222 at size=10
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for spec in self._gap_specs:
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if 'arrow_x' not in spec:
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continue
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arrow_x = spec['arrow_x']
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arrow_y = spec['arrow_y']
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pointing = spec['pointing']
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# transform data coords to scene coords
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scene_pt = orig_tr.map(QPointF(arrow_x, arrow_y))
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sx = scene_pt.x()
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sy = scene_pt.y()
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# create arrow polygon in scene/pixel coords
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# matching pg.ArrowItem geometry but rotated for up/down
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if pointing == 'down':
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# tip points downward (negative y direction)
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arrow_poly = QtGui.QPolygonF([
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QPointF(sx, sy), # tip
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QPointF(
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sx - head_width,
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sy - head_len,
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), # left base
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QPointF(
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sx + head_width,
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sy - head_len,
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), # right base
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])
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else: # up
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# tip points upward (positive y direction)
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arrow_poly = QtGui.QPolygonF([
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QPointF(sx, sy), # tip
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QPointF(
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sx - head_width,
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sy + head_len,
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), # left base
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QPointF(
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sx + head_width,
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sy + head_len,
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), # right base
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])
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arrow_path_scene.addPolygon(arrow_poly)
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arrow_path_scene.closeSubpath()
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p.setPen(self._arrow_pen)
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p.setBrush(self._arrow_brush)
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p.drawPath(arrow_path_scene)
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# restore original transform
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p.setTransform(orig_tr)
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def reposition(
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self,
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array: np.ndarray|None = None,
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fqme: str|None = None,
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timeframe: float|None = None,
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) -> None:
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'''
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Reposition all annotations based on timestamps.
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Used when viz is updated (eg during backfill) and abs-index
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range changes - we need to lookup new indices from timestamps.
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'''
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# skip reposition if timeframe doesn't match
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# (e.g., 1s gaps being repositioned with 60s array)
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if (
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timeframe is not None
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and
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self._timeframe is not None
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and
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timeframe != self._timeframe
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):
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log.debug(
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f'Skipping reposition for {self._fqme} gaps:\n'
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f' gap timeframe: {self._timeframe}s\n'
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f' array timeframe: {timeframe}s\n'
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)
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return
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if array is None:
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array = self._array
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if array is None:
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log.warning(
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'GapAnnotations.reposition() called but no array '
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'provided'
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)
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return
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# collect all unique timestamps we need to lookup
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timestamps: set[float] = set()
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for spec in self._gap_specs:
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if spec.get('start_time') is not None:
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timestamps.add(spec['start_time'])
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if spec.get('end_time') is not None:
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timestamps.add(spec['end_time'])
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if spec.get('time') is not None:
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timestamps.add(spec['time'])
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# vectorized timestamp -> row lookup using binary search
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time_to_row: dict[float, dict] = {}
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if timestamps:
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import numpy as np
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time_arr = array['time']
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ts_array = np.array(list(timestamps))
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search_indices = np.searchsorted(
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time_arr,
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ts_array,
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)
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# vectorized bounds check and exact match verification
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valid_mask = (
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(search_indices < len(array))
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& (time_arr[search_indices] == ts_array)
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)
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valid_indices = search_indices[valid_mask]
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valid_timestamps = ts_array[valid_mask]
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matched_rows = array[valid_indices]
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time_to_row = {
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float(ts): {
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'index': float(row['index']),
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'open': float(row['open']),
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'close': float(row['close']),
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}
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for ts, row in zip(
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valid_timestamps,
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matched_rows,
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)
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}
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# rebuild rect array from gap specs with new indices
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rect_memory = self._rectarray.ndarray()
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for (
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i,
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spec,
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) in enumerate(self._gap_specs):
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start_time = spec.get('start_time')
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end_time = spec.get('end_time')
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if (
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start_time is None
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or end_time is None
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):
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continue
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start_row = time_to_row.get(start_time)
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end_row = time_to_row.get(end_time)
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if (
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start_row is None
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or end_row is None
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):
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log.warning(
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f'Timestamp lookup failed for gap[{i}] during '
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f'reposition:\n'
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f' fqme: {fqme}\n'
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f' timeframe: {timeframe}s\n'
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f' start_time: {start_time}\n'
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f' end_time: {end_time}\n'
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f' array time range: '
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f'{array["time"][0]} -> {array["time"][-1]}\n'
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)
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continue
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start_idx = start_row['index']
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end_idx = end_row['index']
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start_close = start_row['close']
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end_open = end_row['open']
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from_idx: float = 0.16 - 0.06
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start_x = start_idx + 1 - from_idx
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end_x = end_idx + from_idx
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# update rect in array
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rect_memory[i, 0] = start_x
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rect_memory[i, 1] = min(start_close, end_open)
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rect_memory[i, 2] = end_x - start_x
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rect_memory[i, 3] = abs(end_open - start_close)
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# rebuild arrow path with new indices
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self._arrow_path.clear()
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for spec in self._gap_specs:
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time_val = spec.get('time')
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if time_val is None:
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continue
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arrow_row = time_to_row.get(time_val)
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if arrow_row is None:
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continue
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arrow_x = arrow_row['index']
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arrow_y = arrow_row['close']
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pointing = spec['pointing']
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# create arrow polygon
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if pointing == 'down':
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arrow_poly = QtGui.QPolygonF([
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QPointF(arrow_x, arrow_y),
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QPointF(
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arrow_x - self._arrow_size/2,
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arrow_y - self._arrow_size,
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),
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QPointF(
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arrow_x + self._arrow_size/2,
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arrow_y - self._arrow_size,
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),
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])
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else: # up
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arrow_poly = QtGui.QPolygonF([
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QPointF(arrow_x, arrow_y),
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QPointF(
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arrow_x - self._arrow_size/2,
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arrow_y + self._arrow_size,
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),
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QPointF(
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arrow_x + self._arrow_size/2,
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arrow_y + self._arrow_size,
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),
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])
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self._arrow_path.addPolygon(arrow_poly)
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self._arrow_path.closeSubpath()
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# invalidate bounding rect cache
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self._br = None
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self.prepareGeometryChange()
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self.update()
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|
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Reference in New Issue