This commit obviously denotes a re-license of all applicable parts of
the code base. Acknowledgement of this change was completed in #274 by
the majority of the current set of contributors. From here henceforth
all changes will be AGPL licensed and distributed. This is purely an
effort to maintain the same copy-left policy whilst closing the
(perceived) SaaS loophole the GPL allows for. It is merely for this
loophole: to avoid code hiding by any potential "network providers" who
are attempting to use the project to make a profit without either
compensating the authors or re-distributing their changes.
I thought quite a bit about this change and can't see a reason not to
close the SaaS loophole in our current license. We still are (hard)
copy-left and I plan to keep the code base this way for a couple
reasons:
- The code base produces income/profit through parent projects and is
demonstrably of high value.
- I believe firms should not get free lunch for the sake of
"contributions from their employees" or "usage as a service" which
I have found to be a dubious argument at best.
- If a firm who intends to profit from the code base wants to use it
they can propose a secondary commercial license to purchase with the
proceeds going to the project's authors under some form of well
defined contract.
- Many successful projects like Qt use this model; I see no reason it
can't work in this case until such a time as the authors feel it
should be loosened.
There has been detailed discussion in #103 on licensing alternatives.
The main point of this AGPL change is to protect the code base for the
time being from exploitation while it grows and as we move into the next
phase of development which will include extension into the multi-host
distributed software space.
Enables "draining" the last set of messages after a channel/stream has
been terminated mostly for the purposes of receiving a final ACK to
a remote cancel command. Also, add an internal `Channel._cancel_called`
flag which can be set by `Portal.cancel_actor()`.
In an effort to have some kind of more formal interface around the
transport layer, add a `MsgTransport` protocol type and use with
the channel composition of message streams. Start a little "key map"
of `(<codec>, <protocol>)` to `MsgTransport` types which can be
dynamically loaded. Add a `Channel.from_stream()` constructor thus
cleaning up the mangled logic that was in the constructor based on
inputs. Drop all the "auto reconnect" channel logic for now since
nothing is using it (internally) and it's likely it will need rework
once we bring in a protocol besides TCP.
This change some super old (and bad) code from the project's very early
days. For some redic reason i must have thought masking `trio`'s
internal stream / transport errors and a TCP EOF as `StopAsyncIteration`
somehow a good idea. The reality is you probably
want to know the difference between an unexpected transport error
and a simple EOF lol. This begins to resolve that by adding our own
special `TransportClosed` error to signal the "graceful" termination of
a channel's underlying transport. Oh, and this builds on the `msgspec`
integration which helped shed light on the core issues here B)
Add a `tractor._ipc.MsgspecStream` type which can be swapped in for
`msgspec` serialization transparently. A small msg-length-prefix framing
is implemented as part of the type and we use
`tricycle.BufferedReceieveStream` to handle buffering logic for the
underlying transport.
Notes:
- had to force cast a few more list -> tuple spots due to no native
`tuple`decode-by-default in `msgspec`: https://github.com/jcrist/msgspec/issues/30
- the framing can be understood by this protobuf walkthrough:
https://eli.thegreenplace.net/2011/08/02/length-prefix-framing-for-protocol-buffers
- `tricycle` becomes a new dependency
Can only really use an encoder currently since there is no streaming api
in `msgspec` as of currently. See jcrist/msgspec#27.
Not sure if any encoding speedups are currently noticeable especially
without any validation going on yet XD.
First experiments toward #196
Since we currently have no real "discovery protocol" between process
trees, the current naive approach is to check via a connect and drop to
see if a TCP server is bound to a particular address during root actor
startup. This was a historical decision and had no real grounding beyond
taking a simple approach to get something working when the project
was first started.
This is obviously problematic from an error handling perspective since
we need to be able to avoid such quick connect-and-drops from cancelling
an "arbiter"'s (registry actor's) channel-msg loop machinery (which
would propagate and cancel the actor).
For now we map this particular TCP error, which gets remapped by `trio`
as a `trio.BrokenResourceError` to our own internal `TransportClosed`
which is swallowed by channel message loop processing and indicates
a graceful teardown of the far end actor.
This change some super old (and bad) code from the project's very early
days. For some redic reason i must have thought masking `trio`'s
internal stream / transport errors and a TCP EOF as `StopAsyncIteration`
somehow a good idea. The reality is you probably
want to know the difference between an unexpected transport error
and a simple EOF lol. This begins to resolve that by adding our own
special `TransportClosed` error to signal the "graceful" termination of
a channel's underlying transport. Oh, and this builds on the `msgspec`
integration which helped shed light on the core issues here B)
Add `@tractor.stream` which must be used to denote non async generator
streaming functions which use the `tractor.Context` API to push values.
This enforces a more explicit denotation as well as allows enforcing the
declaration of the `ctx` argument in definitions.
This begins moving toward explicitly decorated "streaming functions"
instead of checking for a `ctx` arg in the signature.
- provide each context with its task's top level `trio.CancelScope`
such that tasks can cancel themselves explictly if needed via calling
`Context.cancel_scope()`
- make `Actor.cancel_task()` a private method (`_cancel_task()`) and
handle remote rpc calls specially such that the caller does not need
to provide the `chan` argument; non-primitive types can't be passed on
the wire and we don't want the client actor be require knowledge of
the channel instance the request is associated with. This also ties into
how we're tracking tasks right now (`Actor._rpc_tasks` is keyed by the
call id, a UUID, *plus* the channel).
- make `_do_handshake` a private actor method
- use UUID version 4
This is purely for documentation purposes for now as it should be
obvious a bunch of the signatures aren't using the correct "generics"
syntax (i.e. the use of `(str, int)` instead of `typing.Tuple[str, int])`)
in a bunch of places. We're also not using a type checker yet and besides,
`trio` doesn't really expose a lot of its internal types very well.
2SQASH