After many tries I just don't think it's worth it to make the tests work
since the repl UX in `pdbpp` is so unreliable in the latest release and
honestly we're trying to go 3.10+ ASAP.
Further,
- entirely drop the pattern matching inside the `do_ctlc()` for now.
- add a `subactor_error` parametrization that catches a case that
previously caused a hang (when you use 'next' immediately after the
first crash/debug lock (the fix was pushed just before this commit).
If we make it too fast a nursery with debug mode children can cancel
too fast and causes some test failures. It's likely not a huge deal
anyway since the purpose of this poll/check is for human interaction
and the current delay isn't really that noticeable.
Decrease log levels in the debug module to avoid console noise when in
use. Toss in some more detailed comments around the new debugger lock
points.
It turns out recent improvements have made the debugger too good
so we need to just terminate the continue loop in this test when
we finally see the "spawn error" crash out because the breakpoint
forever case will literally, continue forever XD
With the new fixes to the trio spawner we can expect that both root
*and* depth > 1 nursery owning actors will now not clobber any children
that are in debug (either via breakpoint or through crashing). The tests
changed now include more checks which ensure the 2nd level parent-ish
actors also bubble up through into `pdb` and don't kill any of their
(crashed) children before they're done themselves debugging.
We may get multiple re-entries to debugger by `bp_forever` sub-actor
now since the root will incrementally try to cancel it only when the tty
lock is not held.