forked from goodboy/tractor
Always undo SIGINT overrides , cancel detached children
Ensure that even when `pdb` resumption methods are called during a crash where `trio`'s runtime has already terminated (eg. `Event.set()` will raise) we always revert our sigint handler to the original. Further inside the handler if we hit a case where a child is in debug and (thinks it) has the global pdb lock, if it has no IPC connection to a parent, simply presume tty sync-coordination is now lost and cancel the child immediately.sigintsaviour_citesthackin
parent
2f5a6049a4
commit
e2dfd6e99d
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@ -41,6 +41,7 @@ from .log import get_logger
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from ._discovery import get_root
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from ._state import is_root_process, debug_mode
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from ._exceptions import is_multi_cancelled
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from ._ipc import Channel
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try:
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@ -396,6 +397,10 @@ def mk_mpdb() -> tuple[MultiActorPdb, Callable]:
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signal.SIGINT,
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partial(shield_sigint, pdb_obj=pdb),
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)
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# XXX: These are the important flags mentioned in
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# https://github.com/python-trio/trio/issues/1155
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# which resolve the traceback spews to console.
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pdb.allow_kbdint = True
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pdb.nosigint = True
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@ -464,11 +469,15 @@ async def _breakpoint(
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_local_task_in_debug = task_name
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def child_release_hook():
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# _local_task_in_debug = None
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_local_pdb_complete.set()
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# restore original sigint handler
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undo_sigint()
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try:
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# sometimes the ``trio`` might already be termianated in
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# which case this call will raise.
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_local_pdb_complete.set()
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finally:
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# restore original sigint handler
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undo_sigint()
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# should always be cleared in the hijack hook aboved right?
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# _local_task_in_debug = None
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# assign unlock callback for debugger teardown hooks
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# _pdb_release_hook = _local_pdb_complete.set
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@ -539,10 +548,14 @@ async def _breakpoint(
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_global_actor_in_debug = None
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_local_task_in_debug = None
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_local_pdb_complete.set()
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# restore original sigint handler
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undo_sigint()
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try:
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# sometimes the ``trio`` might already be termianated in
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# which case this call will raise.
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_local_pdb_complete.set()
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finally:
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# restore original sigint handler
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undo_sigint()
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_pdb_release_hook = teardown
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@ -600,7 +613,21 @@ def shield_sigint(
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actor = tractor.current_actor()
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def do_cancel():
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# If we haven't tried to cancel the runtime then do that instead
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# of raising a KBI (which may non-gracefully destroy
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# a ``trio.run()``).
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if not actor._cancel_called:
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actor.cancel_soon()
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# If the runtime is already cancelled it likely means the user
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# hit ctrl-c again because teardown didn't full take place in
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# which case we do the "hard" raising of a local KBI.
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else:
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raise KeyboardInterrupt
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any_connected = False
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if uid_in_debug is not None:
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# try to see if the supposed (sub)actor in debug still
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# has an active connection to *this* actor, and if not
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@ -616,6 +643,7 @@ def shield_sigint(
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f'{uid_in_debug}\n'
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'Allowing SIGINT propagation..'
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)
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return do_cancel()
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# root actor branch that reports whether or not a child
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# has locked debugger.
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@ -644,6 +672,16 @@ def shield_sigint(
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elif (
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not is_root_process()
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):
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chan: Channel = actor._parent_chan
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if not chan or not chan.connected():
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log.warning(
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'A global actor reported to be in debug '
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'but no connection exists for its parent:\n'
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f'{uid_in_debug}\n'
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'Allowing SIGINT propagation..'
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)
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return do_cancel()
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task = _local_task_in_debug
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if task:
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log.pdb(
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@ -659,20 +697,6 @@ def shield_sigint(
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"Ignoring SIGINT since debug mode is enabled"
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)
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# noone has the debugger so raise KBI
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else:
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# If we haven't tried to cancel the runtime then do that instead
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# of raising a KBI (which may non-gracefully destroy
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# a ``trio.run()``).
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if not actor._cancel_called:
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actor.cancel_soon()
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# If the runtime is already cancelled it likely means the user
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# hit ctrl-c again because teardown didn't full take place in
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# which case we do the "hard" raising of a local KBI.
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else:
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raise KeyboardInterrupt
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# maybe redraw/print last REPL output to console
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if pdb_obj:
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@ -709,7 +733,7 @@ def _set_trace(
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# start 2 levels up in user code
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frame: FrameType = sys._getframe()
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if frame:
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frame = frame.f_back.f_back # type: ignore
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frame = frame.f_back # type: ignore
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if pdb and actor is not None:
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log.pdb(f"\nAttaching pdb to actor: {actor.uid}\n")
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