tractor/examples/debugging/multi_nested_subactors_erro...

77 lines
2.2 KiB
Python

import trio
import tractor
async def name_error():
"Raise a ``NameError``"
getattr(doggypants) # noqa
async def breakpoint_forever():
"Indefinitely re-enter debugger in child actor."
while True:
await tractor.breakpoint()
async def spawn_until(depth=0):
""""A nested nursery that triggers another ``NameError``.
"""
async with tractor.open_nursery() as n:
if depth < 1:
# await n.run_in_actor('breakpoint_forever', breakpoint_forever)
await n.run_in_actor(
name_error,
name='name_error'
)
else:
depth -= 1
await n.run_in_actor(
spawn_until,
depth=depth,
name=f'spawn_until_{depth}',
)
async def main():
"""The main ``tractor`` routine.
The process tree should look as approximately as follows when the debugger
first engages:
python examples/debugging/multi_nested_subactors_bp_forever.py
├─ python -m tractor._child --uid ('spawner1', '7eab8462 ...)
│ └─ python -m tractor._child --uid ('spawn_until_3', 'afcba7a8 ...)
│ └─ python -m tractor._child --uid ('spawn_until_2', 'd2433d13 ...)
│ └─ python -m tractor._child --uid ('spawn_until_1', '1df589de ...)
│ └─ python -m tractor._child --uid ('spawn_until_0', '3720602b ...)
└─ python -m tractor._child --uid ('spawner0', '1d42012b ...)
└─ python -m tractor._child --uid ('spawn_until_2', '2877e155 ...)
└─ python -m tractor._child --uid ('spawn_until_1', '0502d786 ...)
└─ python -m tractor._child --uid ('spawn_until_0', 'de918e6d ...)
"""
async with tractor.open_nursery(
debug_mode=True,
) as n:
# spawn both actors
portal = await n.run_in_actor(
spawn_until,
depth=3,
name='spawner0',
)
portal1 = await n.run_in_actor(
spawn_until,
depth=4,
name='spawner1',
)
# gah still an issue here.
await portal.result()
await portal1.result()
if __name__ == '__main__':
trio.run(main)