With the new fixes to the trio spawner we can expect that both root
*and* depth > 1 nursery owning actors will now not clobber any children
that are in debug (either via breakpoint or through crashing). The tests
changed now include more checks which ensure the 2nd level parent-ish
actors also bubble up through into `pdb` and don't kill any of their
(crashed) children before they're done themselves debugging.
This is actually surprisingly easy to grok having gone through a lot of
pain understanding edge cases in the zombie lord dev branch. Basically
we just need to make sure actors are managed in a 2 step reap sequence.
In the "soft" reap phase we wait for the process to terminate on its own
concurrently with (maybe) waiting for its portal's final result (if it's
a `.run_in_actor()`). If this path is cancelled or errors, then we do
a "hard" reap where we timeout and send a signal to the proc to
terminate immediately. The only last remaining trick is to tie in the
root-is-debugger-aware logic to yet again avoid tty clobbers.
As for `Actor.cancel()` requests, do the same for
`Actor._cancel_task()` but use `_invoke()` to ensure
correct msg transactions with caller. Don't cancel task
cancels on a cancel-all-tasks operation in attempt at
more determinism.
Now that we're on our way to a (somewhat) serious beta release I think
it's about time to start de-noising the logging emissions. Since we're
trying out this approach of "stack layer oriented" log levels, I figured
this is a good time to move most of the "warnings" to what they should
be: cancellation monitoring status messages. The level is set to 16
which is just above our "runtime" level but just below the traditional
"info" level. I think this will be a decent approach since usually if
you're confused about why your `tractor` app is behaving unlike you
expect, it's 90% of the time going to be to do with cancellation or
error propagation. This this setup a user can specify the 'cancel' level
and see all the msgs pertaining to both actor and task-in-actor
cancellation mechanics.
The stdlib's `logging.LoggingAdapter` doesn't currently pass through
`stacklevel: int` down to its wrapped logger instance. Hack it here
and get our msgs looking like they would if using a built-in level.
In an effort to have some kind of more formal interface around the
transport layer, add a `MsgTransport` protocol type and use with
the channel composition of message streams. Start a little "key map"
of `(<codec>, <protocol>)` to `MsgTransport` types which can be
dynamically loaded. Add a `Channel.from_stream()` constructor thus
cleaning up the mangled logic that was in the constructor based on
inputs. Drop all the "auto reconnect" channel logic for now since
nothing is using it (internally) and it's likely it will need rework
once we bring in a protocol besides TCP.