Command requests are sent out and responses are handled in a "message
loop" where each command is associated with a "caller id" and multiple
cmds and results are multiplexed on the came inter-actor channel. When
a cmd result arrives it is pushed into a local queue and delivered to the
appropriate calling actor's task. Errors from a remote actor are always shipped
in an "error" packet back to their spawning-parent actor such that any error
in a subactor is always raised directly in the parent. Based on the
first response to a cmd (either a 'return' or 'yield' packet) the caller
side portal will retrieve values by wrapping the local response queue in
either of an async function or generator as appropriate.