Fix actor nursery __exit__ handling
When an error is raised inside a nursery block (in the local actor) cancel all spawned children and ensure the error is properly unsuppressed. Also, - change `invoke_cmd` to `send_cmd` and expect the caller to use `result_from_q` (avoids implicit blocking for responses that might never arrive) - `nursery.start()` the channel server block such that we wait for the underlying listener to spawn before making outbound connections - cancel the channel server when an actor's main task completes (given that `outlive_main == False`) - raise subactor errors directly in the local actors's msg loop - enforce that `treat_as_gen` async functions respond with a caller id (`cid`) in each yield packetasyncgen_closing_fix
parent
2c637db5b7
commit
e9422fa001
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@ -24,7 +24,7 @@ log = get_logger('tractor')
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_current_actor = None
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# for debugging
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log = get_console_log('trace')
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log = get_console_log('info')
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class ActorFailure(Exception):
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@ -219,14 +219,16 @@ class Actor:
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log.debug(f"Registering for result from call id {cid}")
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return cids2qs.setdefault(cid, trio.Queue(1000))
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async def invoke_cmd(self, chan, ns, func, kwargs):
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"""Invoke a remote command by sending a `cmd` message and waiting
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on the msg processing loop for its response(s).
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async def send_cmd(self, chan, ns, func, kwargs):
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"""Send a ``'cmd'`` message to a remote actor and return a
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caller id and a ``trio.Queue`` that can be used to wait for
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responses delivered by the local message processing loop.
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"""
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cid = str(uuid.uuid1())
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q = self.get_waitq(chan.uid, cid)
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log.debug(f"Sending cmd to {chan.uid}: {ns}.{func}({kwargs})")
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await chan.send({'cmd': (ns, func, kwargs, self.uid, cid)})
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return await result_from_q(q)
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return cid, q
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async def _process_messages(self, chan, treat_as_gen=False):
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"""Process messages async-RPC style.
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@ -240,16 +242,15 @@ class Actor:
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log.debug(f"Terminating msg loop for {chan}")
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break
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log.debug(f"Received msg {msg}")
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# try:
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cid = msg.get('cid')
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if cid: # deliver response to local caller/waiter
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self._push_result(chan.uid, cid, msg)
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if 'error' in msg:
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# TODO: need something better then this slop
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raise RemoteActorError(msg['error'])
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continue
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else:
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ns, funcname, kwargs, actorid, cid = msg['cmd']
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# except Exception:
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# await chan.send({'error': traceback.format_exc()})
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# break
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log.debug(
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f"Processing request from {actorid}\n"
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@ -264,7 +265,10 @@ class Actor:
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sig = inspect.signature(func)
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treat_as_gen = False
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if 'chan' in sig.parameters:
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assert 'cid' in sig.parameters, \
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f"{func} must accept a `cid` (caller id) kwarg"
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kwargs['chan'] = chan
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kwargs['cid'] = cid
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# TODO: eventually we want to be more stringent
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# about what is considered a far-end async-generator.
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# Right now both actual async gens and any async
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@ -302,7 +306,7 @@ class Actor:
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# Startup up channel server
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host, port = accept_addr
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nursery.start_soon(partial(
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await nursery.start(partial(
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self._serve_forever, accept_host=host, accept_port=port)
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)
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@ -323,8 +327,6 @@ class Actor:
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log.warn(
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f"already have channel for {uid} registered?"
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)
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# else:
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# self._peers[uid] = chan
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# handle new connection back to parent optionally
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# begin responding to RPC
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@ -354,7 +356,7 @@ class Actor:
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# tear down channel server
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if not self._outlive_main:
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log.debug(f"Shutting down channel server")
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self._server_nursery.cancel_scope.cancel()
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self.cancel_server()
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# blocks here as expected if no nursery was provided until
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# the channel server is killed (i.e. this actor is
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@ -397,8 +399,6 @@ class Actor:
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)
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self._listeners.extend(listeners)
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log.debug(f"Spawned {listeners}")
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# when launched in-process, trigger awaiter's completion
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task_status.started()
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def cancel(self):
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@ -407,6 +407,12 @@ class Actor:
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"""
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self._root_nursery.cancel_scope.cancel()
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def cancel_server(self):
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"""Cancel the internal channel server nursery thereby
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preventing any new inbound connections from being established.
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"""
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self._server_nursery.cancel_scope.cancel()
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@property
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def accept_addr(self):
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"""Primary address to which the channel server is bound.
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@ -417,6 +423,9 @@ class Actor:
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def get_parent(self):
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return Portal(self._parent_chan)
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def get_chan(self, actorid):
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return self._peers[actorid]
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class Arbiter(Actor):
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"""A special actor who knows all the other actors and always has
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@ -480,12 +489,14 @@ class Portal:
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# ship a function call request to the remote actor
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actor = current_actor()
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resptype, first_msg, q = await actor.invoke_cmd(chan, ns, func, kwargs)
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cid, q = await actor.send_cmd(chan, ns, func, kwargs)
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# wait on first response msg
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resptype, first_msg, q = await result_from_q(q)
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if resptype == 'yield':
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async def yield_from_q():
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yield first_msg
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yield first_msg['yield']
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for msg in q:
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try:
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yield msg['yield']
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@ -583,26 +594,27 @@ class ActorNursery:
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nursery.start_soon(wait_for_proc, proc)
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async def cancel(self, hard_kill=False):
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log.debug(f"Cancelling nursery")
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for subactor, proc, main_q in self._children.values():
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if proc is mp.current_process():
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# XXX: does this even make sense?
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subactor.cancel()
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await subactor.cancel()
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else:
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if hard_kill:
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log.warn(f"Hard killing subactors {self._children}")
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proc.terminate()
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# send KeyBoardInterrupt (trio abort signal) to underlying
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# sub-actors
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# os.kill(proc.pid, signal.SIGINT)
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else:
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# invoke cancel cmd
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# send cancel cmd - likely no response from subactor
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actor = self._actor
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resptype, first_msg, q = await actor.invoke_cmd(
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actor._peers[subactor.uid], # channel
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cid, q = await actor.send_cmd(
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actor.get_chan(subactor.uid), # channel lookup
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'self',
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'cancel',
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{},
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)
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log.debug(f"Waiting on all subactors to complete")
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await self.wait()
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log.debug(f"All subactors for {self} have terminated")
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@ -611,16 +623,25 @@ class ActorNursery:
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"""Wait on all subactor's main routines to complete.
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"""
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async def wait_for_actor(actor, proc, q):
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ret_type, msg, q = await result_from_q(q)
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log.info(f"{actor.uid} main task completed with {msg}")
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if not actor._outlive_main:
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# trigger msg loop to break
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log.info(f"Signalling msg loop exit for {actor.uid}")
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await self._actor._peers[actor.uid].send(None)
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if proc.is_alive():
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ret_type, msg, q = await result_from_q(q)
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log.info(f"{actor.uid} main task completed with {msg}")
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if not actor._outlive_main:
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# trigger msg loop to break
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log.info(f"Signalling msg loop exit for {actor.uid}")
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await self._actor.get_chan(actor.uid).send(None)
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async with trio.open_nursery() as nursery:
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for subactor, proc, main_q in self._children.values():
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nursery.start_soon(wait_for_actor, subactor, proc, main_q)
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if etype is not None:
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log.warn(f"{current_actor().uid} errored with {etype}, "
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"cancelling nursery")
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await self.cancel()
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else:
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log.debug(f"Waiting on subactors to complete")
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async with trio.open_nursery() as nursery:
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for subactor, proc, main_q in self._children.values():
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nursery.start_soon(wait_for_actor, subactor, proc, main_q)
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log.debug(f"Nursery teardown complete")
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def current_actor() -> Actor:
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@ -693,9 +714,10 @@ async def get_arbiter(host='127.0.0.1', port=1616, main=None):
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yield LocalPortal(arbiter)
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# If spawned locally, the arbiter is cancelled when this context
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# is complete?
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# nursery.cancel_scope.cancel()
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# XXX: If spawned locally, the arbiter is cancelled when this
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# context is complete given that there are no more active
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# peer channels connected to it.
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arbiter.cancel_server()
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@asynccontextmanager
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@ -737,6 +759,8 @@ async def _main(async_fn, args, kwargs, name):
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await serve_local_actor(
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actor, accept_addr=kwargs.pop('accept_addr', (None, 0)))
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log.info("Completed async main")
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# TODO: when the local actor's main has completed we cancel?
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# actor.cancel()
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else:
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# block waiting for the arbiter main task to complete
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pass
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