Always attempt prompt redraw on ctl-c in REPL
The stdlib has all sorts of muckery with ignoring SIGINT in the `Pdb._cmdloop()` but here we just override all that since we don't trust their decisions about cancellation handling whatsoever. Adds a `Lock.repl: MultiActorPdb` attr which is set by any task which acquires root TTY lock indicating (via actor global state) that the current actor is using the debugger REPL and can be expected to re-draw the prompt on SIGINT. Further we mask out log messages from any actor who also has the `shield_sigint_handler()` enabled to avoid logging noise when debugging.prompt_on_ctrlc
parent
fca2e7c10e
commit
dba8118553
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@ -73,6 +73,7 @@ class Lock:
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Mostly to avoid a lot of ``global`` declarations for now XD.
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'''
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repl: MultiActorPdb | None = None
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# placeholder for function to set a ``trio.Event`` on debugger exit
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# pdb_release_hook: Optional[Callable] = None
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@ -111,7 +112,7 @@ class Lock:
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def shield_sigint(cls):
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cls._orig_sigint_handler = signal.signal(
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signal.SIGINT,
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shield_sigint,
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shield_sigint_handler,
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)
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@classmethod
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@ -146,6 +147,7 @@ class Lock:
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finally:
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# restore original sigint handler
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cls.unshield_sigint()
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cls.repl = None
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class TractorConfig(pdbpp.DefaultConfig):
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@ -184,6 +186,12 @@ class MultiActorPdb(pdbpp.Pdb):
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finally:
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Lock.release()
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# XXX NOTE: we only override this because apparently the stdlib pdb
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# bois likes to touch the SIGINT handler as much as i like to touch
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# my d$%&.
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def _cmdloop(self):
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self.cmdloop()
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@acm
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async def _acquire_debug_lock_from_root_task(
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@ -388,6 +396,7 @@ async def wait_for_parent_stdin_hijack(
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except ContextCancelled:
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log.warning('Root actor cancelled debug lock')
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raise
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finally:
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Lock.local_task_in_debug = None
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@ -435,7 +444,10 @@ async def _breakpoint(
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# with trio.CancelScope(shield=shield):
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# await trio.lowlevel.checkpoint()
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if not Lock.local_pdb_complete or Lock.local_pdb_complete.is_set():
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if (
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not Lock.local_pdb_complete
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or Lock.local_pdb_complete.is_set()
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):
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Lock.local_pdb_complete = trio.Event()
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# TODO: need a more robust check for the "root" actor
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@ -484,6 +496,7 @@ async def _breakpoint(
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wait_for_parent_stdin_hijack,
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actor.uid,
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)
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Lock.repl = pdb
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except RuntimeError:
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Lock.release()
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@ -522,6 +535,7 @@ async def _breakpoint(
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Lock.global_actor_in_debug = actor.uid
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Lock.local_task_in_debug = task_name
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Lock.repl = pdb
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try:
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# block here one (at the appropriate frame *up*) where
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@ -545,10 +559,10 @@ async def _breakpoint(
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# # signal.signal = pdbpp.hideframe(signal.signal)
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def shield_sigint(
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def shield_sigint_handler(
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signum: int,
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frame: 'frame', # type: ignore # noqa
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pdb_obj: Optional[MultiActorPdb] = None,
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# pdb_obj: Optional[MultiActorPdb] = None,
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*args,
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) -> None:
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@ -565,6 +579,7 @@ def shield_sigint(
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uid_in_debug = Lock.global_actor_in_debug
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actor = tractor.current_actor()
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# print(f'{actor.uid} in HANDLER with ')
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def do_cancel():
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# If we haven't tried to cancel the runtime then do that instead
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@ -598,6 +613,9 @@ def shield_sigint(
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)
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return do_cancel()
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# only set in the actor actually running the REPL
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pdb_obj = Lock.repl
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# root actor branch that reports whether or not a child
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# has locked debugger.
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if (
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@ -612,10 +630,12 @@ def shield_sigint(
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):
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# we are root and some actor is in debug mode
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# if uid_in_debug is not None:
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if pdb_obj:
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name = uid_in_debug[0]
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if name != 'root':
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log.pdb(
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f"Ignoring SIGINT while child in debug mode: `{uid_in_debug}`"
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f"Ignoring SIGINT, child in debug mode: `{uid_in_debug}`"
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)
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else:
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@ -625,19 +645,19 @@ def shield_sigint(
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elif (
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is_root_process()
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):
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if pdb_obj:
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log.pdb(
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"Ignoring SIGINT since debug mode is enabled"
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)
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# revert back to ``trio`` handler asap!
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Lock.unshield_sigint()
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if (
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Lock._root_local_task_cs_in_debug
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and not Lock._root_local_task_cs_in_debug.cancel_called
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):
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Lock._root_local_task_cs_in_debug.cancel()
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# raise KeyboardInterrupt
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# revert back to ``trio`` handler asap!
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Lock.unshield_sigint()
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# child actor that has locked the debugger
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elif not is_root_process():
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return do_cancel()
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task = Lock.local_task_in_debug
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if task:
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if (
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task
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and pdb_obj
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):
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log.pdb(
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f"Ignoring SIGINT while task in debug mode: `{task}`"
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)
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# it lookks to be that the last command that was run (eg. ll)
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# will be repeated by default.
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# TODO: maybe redraw/print last REPL output to console
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# maybe redraw/print last REPL output to console since
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# we want to alert the user that more input is expect since
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# nothing has been done dur to ignoring sigint.
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if (
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pdb_obj
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and sys.version_info <= (3, 10)
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):
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# redraw the prompt ONLY in the actor that has the REPL running.
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pdb_obj.stdout.write(pdb_obj.prompt)
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pdb_obj.stdout.flush()
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# TODO: make this work like sticky mode where if there is output
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# detected as written to the tty we redraw this part underneath
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# and erase the past draw of this same bit above?
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# XXX: lol, see ``pdbpp`` issue:
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# https://github.com/pdbpp/pdbpp/issues/496
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# TODO: pretty sure this is what we should expect to have to run
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# in total but for now we're just going to wait until `pdbpp`
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# figures out it's own stuff on 3.10 (and maybe we'll help).
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# pdb_obj.do_longlist(None)
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# XXX: we were doing this but it shouldn't be required..
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print(pdb_obj.prompt, end='', flush=True)
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def _set_trace(
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actor: Optional[tractor.Actor] = None,
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@ -820,7 +840,10 @@ async def maybe_wait_for_debugger(
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) -> None:
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if not debug_mode() and not child_in_debug:
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if (
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not debug_mode()
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and not child_in_debug
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):
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return
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if (
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Loading…
Reference in New Issue