Handle depth > 1 nursery owners which use debug mode
parent
4b2710b8a5
commit
daa28ea0e9
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@ -1,5 +1,6 @@
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"""
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Machinery for actor process spawning using multiple backends.
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"""
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import sys
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import multiprocessing as mp
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@ -21,10 +22,14 @@ from multiprocessing import forkserver # type: ignore
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from typing import Tuple
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from . import _forkserver_override
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from ._debug import maybe_wait_for_debugger
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from ._debug import (
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maybe_wait_for_debugger,
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acquire_debug_lock,
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)
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from ._state import (
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current_actor,
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is_main_process,
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is_root_process,
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)
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from .log import get_logger
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@ -153,12 +158,13 @@ async def cancel_on_completion(
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async def do_hard_kill(
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proc: trio.Process,
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terminate_after: int = 3,
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) -> None:
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# NOTE: this timeout used to do nothing since we were shielding
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# the ``.wait()`` inside ``new_proc()`` which will pretty much
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# never release until the process exits, now it acts as
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# a hard-kill time ultimatum.
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with trio.move_on_after(3) as cs:
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with trio.move_on_after(terminate_after) as cs:
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# NOTE: This ``__aexit__()`` shields internally.
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async with proc: # calls ``trio.Process.aclose()``
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@ -173,16 +179,20 @@ async def do_hard_kill(
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async def new_proc(
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name: str,
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actor_nursery: 'ActorNursery', # type: ignore # noqa
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subactor: Actor,
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errors: Dict[Tuple[str, str], Exception],
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# passed through to actor main
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bind_addr: Tuple[str, int],
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parent_addr: Tuple[str, int],
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_runtime_vars: Dict[str, Any], # serialized and sent to _child
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*,
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task_status: TaskStatus[Portal] = trio.TASK_STATUS_IGNORED
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) -> None:
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"""
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Create a new ``multiprocessing.Process`` using the
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@ -191,6 +201,7 @@ async def new_proc(
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"""
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# mark the new actor with the global spawn method
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subactor._spawn_method = _spawn_method
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uid = subactor.uid
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if _spawn_method == 'trio':
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@ -217,6 +228,7 @@ async def new_proc(
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subactor.loglevel
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]
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cancel_during_spawn: bool = False
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try:
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proc = await trio.open_process(spawn_cmd)
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@ -225,8 +237,24 @@ async def new_proc(
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# wait for actor to spawn and connect back to us
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# channel should have handshake completed by the
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# local actor by the time we get a ref to it
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try:
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event, chan = await actor_nursery._actor.wait_for_peer(
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subactor.uid)
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except trio.Cancelled:
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cancel_during_spawn = True
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# we may cancel before the child connects back in which
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# case avoid clobbering the pdb tty.
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with trio.CancelScope(shield=True):
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# don't clobber an ongoing pdb
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if is_root_process():
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await maybe_wait_for_debugger()
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else:
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async with acquire_debug_lock():
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# soft wait on the proc to terminate
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with trio.move_on_after(0.5):
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await proc.wait()
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raise
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portal = Portal(chan)
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actor_nursery._children[subactor.uid] = (
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subactor, proc, portal)
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@ -254,7 +282,6 @@ async def new_proc(
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async with trio.open_nursery() as nursery:
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if portal in actor_nursery._cancel_after_result_on_exit:
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# cancel_scope = await nursery.start(
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nursery.start_soon(
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cancel_on_completion,
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portal,
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@ -279,11 +306,20 @@ async def new_proc(
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# The "hard" reap since no actor zombies are allowed!
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# XXX: do this **after** cancellation/tearfown to avoid
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# killing the process too early.
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if proc.poll() is None:
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log.cancel(f'Hard reap sequence starting for {uid}')
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with trio.CancelScope(shield=True):
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# don't clobber an ongoing pdb
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await maybe_wait_for_debugger()
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if cancel_during_spawn:
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# Try again to avoid TTY clobbering.
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async with acquire_debug_lock():
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with trio.move_on_after(0.5):
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await proc.wait()
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if proc.poll() is None:
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log.cancel(f"Attempting to hard kill {proc}")
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await do_hard_kill(proc)
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