Handle cancelled-before-proc-created spawn case
It's definitely possible to have a nursery spawn task be cancelled before a `trio.Process` handle is ever returned; we now handle this case as a cancelled-during-spawn scenario. Zombie collection logic also is bypassed in this case.acked_backup
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d05885d650
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bf6958cdbe
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@ -230,17 +230,19 @@ async def new_proc(
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]
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cancelled_during_spawn: bool = False
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proc: Optional[trio.Process] = None
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try:
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proc = await trio.open_process(spawn_cmd)
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log.runtime(f"Started {proc}")
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# wait for actor to spawn and connect back to us
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# channel should have handshake completed by the
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# local actor by the time we get a ref to it
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try:
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proc = await trio.open_process(spawn_cmd)
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log.runtime(f"Started {proc}")
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# wait for actor to spawn and connect back to us
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# channel should have handshake completed by the
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# local actor by the time we get a ref to it
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event, chan = await actor_nursery._actor.wait_for_peer(
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subactor.uid)
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except trio.Cancelled:
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cancelled_during_spawn = True
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# we may cancel before the child connects back in which
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@ -320,23 +322,26 @@ async def new_proc(
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# killing the process too early.
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log.cancel(f'Hard reap sequence starting for {uid}')
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with trio.CancelScope(shield=True):
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if proc:
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with trio.CancelScope(shield=True):
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# don't clobber an ongoing pdb
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if cancelled_during_spawn:
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# Try again to avoid TTY clobbering.
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async with acquire_debug_lock(uid):
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with trio.move_on_after(0.5):
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await proc.wait()
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# don't clobber an ongoing pdb
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if cancelled_during_spawn:
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# Try again to avoid TTY clobbering.
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async with acquire_debug_lock(uid):
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with trio.move_on_after(0.5):
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await proc.wait()
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if is_root_process():
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await maybe_wait_for_debugger()
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if is_root_process():
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await maybe_wait_for_debugger()
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if proc.poll() is None:
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log.cancel(f"Attempting to hard kill {proc}")
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await do_hard_kill(proc)
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if proc.poll() is None:
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log.cancel(f"Attempting to hard kill {proc}")
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await do_hard_kill(proc)
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log.debug(f"Joined {proc}")
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log.debug(f"Joined {proc}")
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else:
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log.warning(f'Nursery cancelled before sub-proc started')
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if not cancelled_during_spawn:
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# pop child entry to indicate we no longer managing this
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