Add `Actor.cancel_soon()` for sync self destruct
Add a sync method that can be used to cancel the current actor from a synchronous context. This is useful in debugging situations where sync debugger code may need to kill the process tree. Also, make the internal "lifetime stack" a global var; easier to manage from client code that may was to add callbacks prior to the actor runtime being fully setup.sync_cancel
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@ -178,6 +178,10 @@ def _get_mod_abspath(module):
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return os.path.abspath(module.__file__)
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# process-global stack closed at end on actor runtime teardown
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_lifetime_stack: ExitStack = ExitStack()
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class Actor:
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"""The fundamental concurrency primitive.
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@ -192,7 +196,6 @@ class Actor:
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_root_n: Optional[trio.Nursery] = None
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_service_n: Optional[trio.Nursery] = None
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_server_n: Optional[trio.Nursery] = None
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_lifetime_stack: ExitStack = ExitStack()
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# Information about `__main__` from parent
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_parent_main_data: Dict[str, str]
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@ -545,7 +548,8 @@ class Actor:
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# deadlock and other weird behaviour)
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if func != self.cancel:
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if isinstance(cs, Exception):
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log.warning(f"Task for RPC func {func} failed with"
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log.warning(
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f"Task for RPC func {func} failed with"
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f"{cs}")
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else:
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# mark that we have ongoing rpc tasks
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@ -784,7 +788,7 @@ class Actor:
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# tear down all lifetime contexts if not in guest mode
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# XXX: should this just be in the entrypoint?
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log.warning("Closing all actor lifetime contexts")
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self._lifetime_stack.close()
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_lifetime_stack.close()
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# Unregister actor from the arbiter
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if registered_with_arbiter and (
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@ -858,6 +862,14 @@ class Actor:
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# signal the server is down since nursery above terminated
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self._server_down.set()
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def cancel_soon(self) -> None:
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"""Cancel this actor asap; can be called from a sync context.
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Schedules `.cancel()` to be run immediately just like when
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cancelled by the parent.
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"""
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self._service_n.start_soon(self.cancel)
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async def cancel(self) -> bool:
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"""Cancel this actor.
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