Fix up var naming and typing
parent
7eb76e8d97
commit
b0bcb430bf
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@ -1,11 +1,12 @@
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"""
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Multi-core debugging for da peeps!
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"""
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import bdb
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import sys
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from functools import partial
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from contextlib import asynccontextmanager
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from typing import Awaitable, Tuple, Optional, Callable, AsyncIterator
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from typing import Tuple, Optional, Callable, AsyncIterator
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import tractor
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import trio
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@ -30,16 +31,21 @@ log = get_logger(__name__)
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__all__ = ['breakpoint', 'post_mortem']
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# TODO: wrap all these in a static global class: ``DebugLock`` maybe?
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# placeholder for function to set a ``trio.Event`` on debugger exit
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_pdb_release_hook: Optional[Callable] = None
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# actor-wide variable pointing to current task name using debugger
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_in_debug = False
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_local_task_in_debug: Optional[str] = None
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# actor tree-wide actor uid that supposedly has the tty lock
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_global_actor_in_debug: Optional[Tuple[str, str]] = None
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# lock in root actor preventing multi-access to local tty
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_debug_lock: trio.StrictFIFOLock = trio.StrictFIFOLock()
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_debug_lock._uid = None
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_pdb_complete: trio.Event = None
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_pdb_complete: Optional[trio.Event] = None
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# XXX: set by the current task waiting on the root tty lock
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# and must be cancelled if this actor is cancelled via message
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@ -62,19 +68,19 @@ class PdbwTeardown(pdbpp.Pdb):
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# TODO: figure out how to dissallow recursive .set_trace() entry
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# since that'll cause deadlock for us.
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def set_continue(self):
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global _in_debug
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try:
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super().set_continue()
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finally:
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_in_debug = False
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global _local_task_in_debug
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_local_task_in_debug = None
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_pdb_release_hook()
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def set_quit(self):
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global _in_debug
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try:
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super().set_quit()
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finally:
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_in_debug = False
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global _local_task_in_debug
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_local_task_in_debug = None
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_pdb_release_hook()
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@ -120,21 +126,22 @@ async def _acquire_debug_lock(uid: Tuple[str, str]) -> AsyncIterator[None]:
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"""Acquire a actor local FIFO lock meant to mutex entry to a local
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debugger entry point to avoid tty clobbering by multiple processes.
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"""
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global _debug_lock
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global _debug_lock, _global_actor_in_debug
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task_name = trio.lowlevel.current_task().name
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log.runtime(
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log.debug(
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f"Attempting to acquire TTY lock, remote task: {task_name}:{uid}")
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async with _debug_lock:
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_debug_lock._uid = uid
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log.runtime(f"TTY lock acquired, remote task: {task_name}:{uid}")
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# _debug_lock._uid = uid
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_global_actor_in_debug = uid
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log.debug(f"TTY lock acquired, remote task: {task_name}:{uid}")
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yield
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_debug_lock._uid = None
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log.runtime(f"TTY lock released, remote task: {task_name}:{uid}")
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_global_actor_in_debug = None
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log.debug(f"TTY lock released, remote task: {task_name}:{uid}")
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# @contextmanager
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@ -151,10 +158,10 @@ async def _acquire_debug_lock(uid: Tuple[str, str]) -> AsyncIterator[None]:
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@tractor.context
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async def _hijack_stdin_relay_to_child(
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ctx: tractor.context,
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ctx: tractor.Context,
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subactor_uid: Tuple[str, str]
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) -> AsyncIterator[str]:
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) -> None:
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global _pdb_complete
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@ -168,7 +175,7 @@ async def _hijack_stdin_relay_to_child(
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f"remote task: {task_name}:{subactor_uid}"
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)
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log.runtime(f"Actor {subactor_uid} is WAITING on stdin hijack lock")
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log.debug(f"Actor {subactor_uid} is WAITING on stdin hijack lock")
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async with _acquire_debug_lock(subactor_uid):
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@ -176,30 +183,29 @@ async def _hijack_stdin_relay_to_child(
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# indicate to child that we've locked stdio
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await ctx.started('Locked')
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log.runtime(f"Actor {subactor_uid} ACQUIRED stdin hijack lock")
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log.runtime( # type: ignore
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f"Actor {subactor_uid} ACQUIRED stdin hijack lock")
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# wait for unlock pdb by child
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async with ctx.open_stream() as stream:
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assert await stream.receive() == 'Unlock'
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log.runtime(
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log.debug(
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f"TTY lock released, remote task: {task_name}:{subactor_uid}")
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log.debug(f"Actor {subactor_uid} RELEASED stdin hijack lock")
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# XXX: We only make this sync in case someone wants to
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# overload the ``breakpoint()`` built-in.
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async def _breakpoint(debug_func) -> Awaitable[None]:
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async def _breakpoint(debug_func) -> None:
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"""``tractor`` breakpoint entry for engaging pdb machinery
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in subactors.
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"""
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actor = tractor.current_actor()
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task_name = trio.lowlevel.current_task().name
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global _pdb_complete
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global _pdb_release_hook
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global _in_debug
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global _pdb_complete, _pdb_release_hook
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global _local_task_in_debug, _global_actor_in_debug
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async def wait_for_parent_stdin_hijack(
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task_status=trio.TASK_STATUS_IGNORED
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@ -232,8 +238,8 @@ async def _breakpoint(debug_func) -> Awaitable[None]:
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finally:
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log.debug(f"Exiting debugger for actor {actor}")
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global _in_debug
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_in_debug = False
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global _local_task_in_debug
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_local_task_in_debug = None
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log.debug(f"Child {actor} released parent stdio lock")
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if not _pdb_complete or _pdb_complete.is_set():
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@ -241,8 +247,8 @@ async def _breakpoint(debug_func) -> Awaitable[None]:
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# TODO: need a more robust check for the "root" actor
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if actor._parent_chan and not is_root_process():
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if _in_debug:
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if _in_debug == task_name:
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if _local_task_in_debug:
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if _local_task_in_debug == task_name:
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# this task already has the lock and is
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# likely recurrently entering a breakpoint
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return
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@ -250,14 +256,14 @@ async def _breakpoint(debug_func) -> Awaitable[None]:
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# if **this** actor is already in debug mode block here
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# waiting for the control to be released - this allows
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# support for recursive entries to `tractor.breakpoint()`
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log.warning(
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f"Actor {actor.uid} already has a debug lock, waiting...")
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log.warning(f"{actor.uid} already has a debug lock, waiting...")
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await _pdb_complete.wait()
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await trio.sleep(0.1)
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# mark local actor as "in debug mode" to avoid recurrent
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# entries/requests to the root process
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_in_debug = task_name
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_local_task_in_debug = task_name
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# assign unlock callback for debugger teardown hooks
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_pdb_release_hook = _pdb_complete.set
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@ -276,7 +282,7 @@ async def _breakpoint(debug_func) -> Awaitable[None]:
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# TODO: wait, what about multiple root tasks acquiring
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# it though.. shrug?
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# root process (us) already has it; ignore
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if _debug_lock._uid == actor.uid:
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if _global_actor_in_debug == actor.uid:
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return
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# XXX: since we need to enter pdb synchronously below,
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@ -284,15 +290,17 @@ async def _breakpoint(debug_func) -> Awaitable[None]:
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# callbacks. Can't think of a nicer way then this atm.
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await _debug_lock.acquire()
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_debug_lock._uid = actor.uid
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_global_actor_in_debug = actor.uid
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_local_task_in_debug = task_name
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# the lock must be released on pdb completion
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def teardown():
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global _pdb_complete
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global _debug_lock
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global _pdb_complete, _debug_lock
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global _global_actor_in_debug, _local_task_in_debug
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_debug_lock.release()
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_debug_lock._uid = None
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_global_actor_in_debug = None
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_local_task_in_debug = None
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_pdb_complete.set()
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_pdb_release_hook = teardown
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@ -321,7 +329,7 @@ def _set_trace(actor=None):
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pdb = _mk_pdb()
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if actor is not None:
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log.runtime(f"\nAttaching pdb to actor: {actor.uid}\n")
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log.runtime(f"\nAttaching pdb to actor: {actor.uid}\n") # type: ignore
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pdb.set_trace(
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# start 2 levels up in user code
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@ -330,8 +338,8 @@ def _set_trace(actor=None):
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else:
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# we entered the global ``breakpoint()`` built-in from sync code
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global _in_debug, _pdb_release_hook
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_in_debug = 'sync'
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global _local_task_in_debug, _pdb_release_hook
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_local_task_in_debug = 'sync'
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def nuttin():
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pass
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