Flip a couple more debug scripts to UDS tpt
For now just as sanity that we're not breaking anything on that transport backend (since just a little while back there were issues with crash handling in subs..) when it comes to crash-REPLing.enable_tpts
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df8e326e39
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1d8230716c
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@ -24,10 +24,9 @@ async def spawn_until(depth=0):
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async def main():
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"""The main ``tractor`` routine.
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The process tree should look as approximately as follows when the debugger
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first engages:
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'''
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The process tree should look as approximately as follows when the
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debugger first engages:
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python examples/debugging/multi_nested_subactors_bp_forever.py
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├─ python -m tractor._child --uid ('spawner1', '7eab8462 ...)
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@ -37,10 +36,11 @@ async def main():
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└─ python -m tractor._child --uid ('spawner0', '1d42012b ...)
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└─ python -m tractor._child --uid ('name_error', '6c2733b8 ...)
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"""
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'''
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async with tractor.open_nursery(
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debug_mode=True,
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loglevel='warning'
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loglevel='devx',
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enable_transports=['uds'],
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) as n:
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# spawn both actors
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@ -37,6 +37,7 @@ async def main(
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enable_stack_on_sig=True,
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# maybe_enable_greenback=False,
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loglevel='devx',
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enable_transports=['uds'],
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) as an,
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):
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ptl: tractor.Portal = await an.start_actor(
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