commit
0f7db27b68
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@ -0,0 +1,7 @@
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Drop `trio.Process.aclose()` usage, copy into our spawning code.
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The details are laid out in https://github.com/goodboy/tractor/issues/330.
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`trio` changed is process running quite some time ago, this just copies
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out the small bit we needed (from the old `.aclose()`) for hard kills
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where a soft runtime cancel request fails and our "zombie killer"
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implementation kicks in.
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@ -23,13 +23,12 @@ import sys
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import platform
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from typing import (
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Any,
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Awaitable,
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Literal,
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Optional,
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Callable,
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TypeVar,
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TYPE_CHECKING,
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)
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from collections.abc import Awaitable
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from exceptiongroup import BaseExceptionGroup
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import trio
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@ -60,7 +59,7 @@ if TYPE_CHECKING:
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log = get_logger('tractor')
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# placeholder for an mp start context if so using that backend
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_ctx: Optional[mp.context.BaseContext] = None
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_ctx: mp.context.BaseContext | None = None
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SpawnMethodKey = Literal[
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'trio', # supported on all platforms
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'mp_spawn',
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@ -86,7 +85,7 @@ else:
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def try_set_start_method(
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key: SpawnMethodKey
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) -> Optional[mp.context.BaseContext]:
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) -> mp.context.BaseContext | None:
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'''
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Attempt to set the method for process starting, aka the "actor
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spawning backend".
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@ -200,16 +199,37 @@ async def cancel_on_completion(
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async def do_hard_kill(
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proc: trio.Process,
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terminate_after: int = 3,
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) -> None:
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# NOTE: this timeout used to do nothing since we were shielding
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# the ``.wait()`` inside ``new_proc()`` which will pretty much
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# never release until the process exits, now it acts as
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# a hard-kill time ultimatum.
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log.debug(f"Terminating {proc}")
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with trio.move_on_after(terminate_after) as cs:
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# NOTE: This ``__aexit__()`` shields internally.
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async with proc: # calls ``trio.Process.aclose()``
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log.debug(f"Terminating {proc}")
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# NOTE: code below was copied verbatim from the now deprecated
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# (in 0.20.0) ``trio._subrocess.Process.aclose()``, orig doc
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# string:
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#
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# Close any pipes we have to the process (both input and output)
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# and wait for it to exit. If cancelled, kills the process and
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# waits for it to finish exiting before propagating the
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# cancellation.
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with trio.CancelScope(shield=True):
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if proc.stdin is not None:
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await proc.stdin.aclose()
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if proc.stdout is not None:
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await proc.stdout.aclose()
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if proc.stderr is not None:
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await proc.stderr.aclose()
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try:
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await proc.wait()
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finally:
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if proc.returncode is None:
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proc.kill()
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with trio.CancelScope(shield=True):
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await proc.wait()
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if cs.cancelled_caught:
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# XXX: should pretty much never get here unless we have
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@ -355,12 +375,11 @@ async def trio_proc(
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spawn_cmd.append("--asyncio")
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cancelled_during_spawn: bool = False
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proc: Optional[trio.Process] = None
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proc: trio.Process | None = None
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try:
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try:
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# TODO: needs ``trio_typing`` patch?
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proc = await trio.lowlevel.open_process( # type: ignore
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spawn_cmd)
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proc = await trio.lowlevel.open_process(spawn_cmd)
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log.runtime(f"Started {proc}")
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@ -444,8 +463,8 @@ async def trio_proc(
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nursery.cancel_scope.cancel()
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finally:
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# The "hard" reap since no actor zombies are allowed!
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# XXX: do this **after** cancellation/tearfown to avoid
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# XXX NOTE XXX: The "hard" reap since no actor zombies are
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# allowed! Do this **after** cancellation/teardown to avoid
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# killing the process too early.
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if proc:
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log.cancel(f'Hard reap sequence starting for {subactor.uid}')
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